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2026-10-14 06:59:51 +02:00

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// Campus launcher resources.
#include <windows.h>
#include "src/Version.h"
// The exe / window / taskbar icon. Explorer shows the lowest-numbered ICON, so this is 1.
1 ICON "CampusIcon.ico"
// Brand art, read by src/Tex.cpp (ResourceData). IDs must match App.cpp. (No logo in the window:
// the art already carries it.)
201 RCDATA "Hero.jpg" // the art behind the Play page and the sign-in card
202 RCDATA "HeroMask.png" // where the art is backdrop / logo letters (white) - repainted in the player's gradient
// The Campus patch's menu art: written to <game>\PATCH\Assets (src/Game.cpp EnsurePatchFolder).
210 RCDATA "PatchAssets\\background.png"
211 RCDATA "PatchAssets\\button.png"
212 RCDATA "PatchAssets\\menu_button.png"
213 RCDATA "PatchAssets\\player.png"
214 RCDATA "PatchAssets\\toggle_off.png"
215 RCDATA "PatchAssets\\toggle_on.png"
// Valve's steam_api64.dll exactly as the game zip ships it (src/Steam.cpp EnsureSteamApi): put back when a
// player's copy has gone missing or comes back damaged, and used for the Steam link meanwhile.
220 RCDATA "SteamApi\\steam_api64.dll"
// The patch is NOT embedded: the launcher downloads it for every Play (src/Game.h).
VS_VERSION_INFO VERSIONINFO
FILEVERSION LV_VERSION_MAJOR,LV_VERSION_MINOR,0,0
PRODUCTVERSION LV_VERSION_MAJOR,LV_VERSION_MINOR,0,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_APP
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080904b0"
BEGIN
VALUE "CompanyName", "Campus"
VALUE "FileDescription", "Campus Launcher"
VALUE "FileVersion", LV_VERSION_STR
VALUE "InternalName", "Campus"
VALUE "LegalCopyright", "Copyright (C) Campus. All rights reserved."
VALUE "LegalTrademarks", ""
VALUE "OriginalFilename", "Campus.exe"
VALUE "ProductName", "Campus"
VALUE "ProductVersion", LV_VERSION_STR
VALUE "Comments", "Sign-in launcher for Campus. Downloads game files and the per-session patch."
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x809, 1200
END
END