Files
DorkNet/DorkNet.Server/Controllers/PlayerSettings/PlayerSettingsController.cs
T
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00

66 lines
2.2 KiB
C#

using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using DorkNet.Server.Auth;
using DorkNet.Server.Data;
using DorkNet.Server.Data.Entities;
using System.Text.Json.Serialization;
namespace DorkNet.Server.Controllers.PlayerSettings;
/// <summary>
/// playersettings.rec.net — dedicated player settings service.
/// </summary>
[ApiController]
[Authorize]
public class PlayerSettingsController(DorkNetDbContext db) : ControllerBase
{
private long CurrentPlayerId => this.RequireCurrentPlayerId();
[HttpGet("/settings/v1/{accountId:long}")]
public async Task<ActionResult<Dictionary<string, string>>> Get(long accountId)
{
// Settings are private — only the owner can read them. Returning
// 403 instead of leaking the dict.
if (accountId != CurrentPlayerId) return Forbid();
var settings = await db.PlayerSettings
.Where(s => s.PlayerId == accountId)
.ToDictionaryAsync(s => s.Key, s => s.Value);
return Ok(settings);
}
[HttpPut("/settings/v1/{accountId:long}")]
public async Task<IActionResult> Set(long accountId, [FromBody] Dictionary<string, string> updates)
{
if (accountId != CurrentPlayerId) return Forbid();
foreach (var (key, value) in updates)
{
var existing = await db.PlayerSettings
.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
if (existing is null)
db.PlayerSettings.Add(new PlayerSettingEntity { PlayerId = accountId, Key = key, Value = value });
else
existing.Value = value;
}
await db.SaveChangesAsync();
return Ok();
}
[HttpDelete("/settings/v1/{accountId:long}/{key}")]
public async Task<IActionResult> Delete(long accountId, string key)
{
if (accountId != CurrentPlayerId) return Forbid();
var setting = await db.PlayerSettings
.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
if (setting is null) return NotFound();
db.PlayerSettings.Remove(setting);
await db.SaveChangesAsync();
return Ok();
}
}