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https://github.com/DorkSquadRR/DorkNet.git
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26786527cd
Steam-purchased Rec Room ships with SteamStub Variant 3.1 wrapping Recroom_Release.exe so it refuses to launch without Steam loaded. DorkNet spawns the exe directly, so for Steam installs we have to unwrap it first or the user gets a silent crash on Launch. - SteamDrmStripper.StripIfNeededAsync: PE-walks the exe's section table looking for the .bind section SteamStub adds, and only invokes Steamless when that section is present. Re-runs detect the already-unwrapped exe and short-circuit. Backs up the original next to the exe as Recroom_Release.exe.steamwrapped. - SteamlessInstaller: resolves a usable Steamless.CLI.exe via side-by-side -> %LOCALAPPDATA%\DorkNet\Steamless\ cache -> download v3.1.0.5 from atom0s/Steamless GitHub releases. Same pattern as CloudflaredInstaller. - Inserted as a step between "Download client patcher" and "Patch your Rec Room install" in both host (5 -> 6 steps) and join (2 -> 3 steps). Step detail reports Stripped / AlreadyUnpacked / NotApplicable so the user sees what happened. Oculus / Quest builds and already-unwrapped installs skip the Steamless download entirely.
108 lines
4.1 KiB
C#
108 lines
4.1 KiB
C#
using System.IO;
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using System.IO.Compression;
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using System.Net.Http;
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namespace DorkNet.Launcher.Backend;
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/// <summary>Resolves a usable <c>Steamless.CLI.exe</c>: prefers a
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/// side-by-side install, falls back to the cached copy under
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/// <c>%LOCALAPPDATA%\DorkNet\Steamless\</c>, otherwise downloads the
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/// pinned release zip from atom0s/Steamless on GitHub.
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///
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/// <para>Steamless strips the SteamStub Variant 3.1 DRM wrapper from
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/// Rec Room's <c>Recroom_Release.exe</c> so the launcher can run it
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/// without Steam loaded. Rec Room users on Oculus or non-Steam builds
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/// don't need this; we detect the wrapper presence in
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/// <see cref="SteamDrmStripper"/> and only invoke Steamless when the
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/// .bind section is actually present.</para>
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///
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/// <para>Pinned to v3.1.0.5 — current stable that handles 2020-era
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/// Steam DRM. Newer versions are drop-in compatible but we pin so a
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/// breaking upstream change doesn't surprise hosts.</para></summary>
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public static class SteamlessInstaller
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{
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private const string PinnedVersion = "v3.1.0.5";
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private const string ZipUrl =
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"https://github.com/atom0s/Steamless/releases/download/" +
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PinnedVersion + "/Steamless." + PinnedVersion + ".zip";
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private static readonly HttpClient Http = new()
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{
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Timeout = TimeSpan.FromMinutes(5),
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};
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public static async Task<string> EnsureAsync(
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IProgress<DownloadProgress>? progress = null,
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CancellationToken ct = default)
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{
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if (TryFindLocal(out var existing)) return existing;
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var cacheDir = Path.Combine(AppPaths.LocalRoot, "Steamless");
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var zipPath = Path.Combine(AppPaths.LocalRoot, $"Steamless.{PinnedVersion}.zip");
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Directory.CreateDirectory(AppPaths.LocalRoot);
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await DownloadAsync(ZipUrl, zipPath, progress, ct);
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if (!File.Exists(zipPath) || new FileInfo(zipPath).Length < 500_000)
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throw new InvalidOperationException(
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$"Steamless download produced an unexpectedly small file at {zipPath}. " +
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"Check internet connection + retry.");
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if (Directory.Exists(cacheDir)) Directory.Delete(cacheDir, recursive: true);
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Directory.CreateDirectory(cacheDir);
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ZipFile.ExtractToDirectory(zipPath, cacheDir);
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var cli = Path.Combine(cacheDir, "Steamless.CLI.exe");
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if (!File.Exists(cli))
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throw new InvalidOperationException(
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$"Extracted Steamless is missing Steamless.CLI.exe at {cli} — release layout may have changed");
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return cli;
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}
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private static bool TryFindLocal(out string path)
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{
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var sideBySide = Path.Combine(AppContext.BaseDirectory, "Steamless", "Steamless.CLI.exe");
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if (File.Exists(sideBySide)) { path = sideBySide; return true; }
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var cached = Path.Combine(AppPaths.LocalRoot, "Steamless", "Steamless.CLI.exe");
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if (File.Exists(cached)) { path = cached; return true; }
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path = string.Empty;
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return false;
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}
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private static async Task DownloadAsync(
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string url, string destPath,
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IProgress<DownloadProgress>? progress,
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CancellationToken ct)
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{
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var temp = destPath + ".download";
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try
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{
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using var resp = await Http.GetAsync(url, HttpCompletionOption.ResponseHeadersRead, ct);
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resp.EnsureSuccessStatusCode();
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var total = resp.Content.Headers.ContentLength ?? -1L;
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await using (var src = await resp.Content.ReadAsStreamAsync(ct))
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await using (var dst = File.Create(temp))
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{
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var buf = new byte[81920];
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long readTotal = 0;
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int read;
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while ((read = await src.ReadAsync(buf, ct)) > 0)
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{
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await dst.WriteAsync(buf.AsMemory(0, read), ct);
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readTotal += read;
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progress?.Report(new DownloadProgress(readTotal, total));
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}
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}
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if (File.Exists(destPath)) File.Delete(destPath);
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File.Move(temp, destPath);
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}
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catch
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{
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try { if (File.Exists(temp)) File.Delete(temp); } catch { }
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throw;
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}
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}
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}
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