Files
recnet-plugin/CMakeLists.txt
2026-08-18 15:53:45 -04:00

111 lines
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CMake

cmake_minimum_required(VERSION 3.20)
project(RRRedirector C)
set(CMAKE_C_STANDARD 11)
# Rec Room is 64-bit; a 32-bit build silently fails to load. Guard against an x86 toolchain.
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message(FATAL_ERROR "Must build 64-bit. Import the amd64 VC env (vcvarsall.bat amd64) before cmake.")
endif()
# Where to deploy the built proxy. Point at your Rec Room install root; the deploy step below copies
# wintrust.dll + wtrust_orig.dll there. See the note above the deploy step.
set(GAME_DIR "" CACHE PATH "Rec Room install root to deploy wintrust.dll into")
add_library(redirector SHARED
src/dllmain.c
# No proxy source: this build defeats every app-dir plant (System32 crypto pre-load; DXGIDisplays
# not loaded in VR mode; UnityPlayer self-references and fail-fasts on a stub). With no anti-cheat
# in-process, the vector is plain injection -- tools/launcher/launcher.exe suspended-launches
# RecRoom.exe and LoadLibrary-injects this DLL before first instruction. DllMain (dllmain.c) starts
# the hook thread. No exports needed.
# Core
src/core/logger.c
src/core/config.c
src/core/process.c
# Hooks
src/hooks/dns_hook.c
src/hooks/connect_hook.c
src/hooks/hook_manager.c
# Memory
src/memory/detour.c
# Unity
src/unity/module_watch.c
src/unity/ssl_patch.c
src/unity/http_rewrite.c
src/unity/memcheck_patch.c
src/unity/eac_patch.c
# Utils
src/utils/strings.c
# Debug
src/debug/api_logger.c
src/debug/tls_logger.c
src/debug/packet_logger.c
)
target_include_directories(
redirector PRIVATE
include
)
target_link_libraries(
redirector
ws2_32
dbghelp
psapi
)
# Plain injectable DLL: redirector.dll (injected by launcher.exe; no PE export/name requirement).
set_target_properties(
redirector PROPERTIES
OUTPUT_NAME "redirector"
PREFIX ""
)
# The launcher that suspended-launches RecRoom.exe and injects redirector.dll. Built as a console EXE
# from the same toolchain so a single `cmake --build` produces both artifacts.
add_executable(launcher tools/launcher/launcher.c)
set_target_properties(launcher PROPERTIES OUTPUT_NAME "launcher")
# Optional one-step deploy: -DGAME_DIR=... copies redirector.dll + launcher.exe into the game root.
# The copy fails while Rec Room is running (DLLs locked) -- close the game and rebuild.
if(GAME_DIR)
add_custom_command(TARGET redirector POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:redirector>" "${GAME_DIR}/redirector.dll"
COMMENT "Deploying redirector.dll to ${GAME_DIR}"
)
add_custom_command(TARGET launcher POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:launcher>" "${GAME_DIR}/launcher.exe"
COMMENT "Deploying launcher.exe to ${GAME_DIR}"
)
endif()