This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
+52
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@@ -0,0 +1,52 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace Unity.Burst
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method)]
public class BurstCompileAttribute : Attribute
{
// Token: 0x17000001 RID: 1
// (set) Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000001")]
public FloatMode FloatMode
{
[Token(Token = "0x6000003")]
[Address(RVA = "0x470D10", Offset = "0x46FD10", VA = "0x180470D10")]
[CompilerGenerated]
set
{
}
}
// Token: 0x17000002 RID: 2
// (set) Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000002")]
public FloatPrecision FloatPrecision
{
[Token(Token = "0x6000004")]
[Address(RVA = "0x5F1920", Offset = "0x5F0920", VA = "0x1805F1920")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000005")]
[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
public BurstCompileAttribute()
{
}
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000006")]
[Address(RVA = "0x1227840", Offset = "0x1226840", VA = "0x181227840")]
public BurstCompileAttribute(FloatPrecision floatPrecision, FloatMode floatMode)
{
}
}
}
+119
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@@ -0,0 +1,119 @@
using System;
using AOT;
using Cpp2IlInjected;
using UnityEngine;
namespace Unity.Burst
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000007")]
public static class BurstRuntime
{
// Token: 0x06000007 RID: 7 RVA: 0x00002054 File Offset: 0x00000254
[Token(Token = "0x6000007")]
[Address(RVA = "0x27D1640", Offset = "0x27D0640", VA = "0x1827D1640")]
public static int GetHashCode32<T>()
{
return 0;
}
// Token: 0x06000008 RID: 8 RVA: 0x0000206C File Offset: 0x0000026C
[Token(Token = "0x6000008")]
[Address(RVA = "0x1227880", Offset = "0x1226880", VA = "0x181227880")]
public static int GetHashCode32(Type type)
{
return 0;
}
// Token: 0x06000009 RID: 9 RVA: 0x00002084 File Offset: 0x00000284
[Token(Token = "0x6000009")]
[Address(RVA = "0x4F5590", Offset = "0x4F4590", VA = "0x1804F5590")]
public static long GetHashCode64<T>()
{
return 0L;
}
// Token: 0x0600000A RID: 10 RVA: 0x0000209C File Offset: 0x0000029C
[Token(Token = "0x600000A")]
[Address(RVA = "0x1227950", Offset = "0x1226950", VA = "0x181227950")]
public static long GetHashCode64(Type type)
{
return 0L;
}
// Token: 0x0600000B RID: 11 RVA: 0x000020B4 File Offset: 0x000002B4
[Token(Token = "0x600000B")]
[Address(RVA = "0x1227A30", Offset = "0x1226A30", VA = "0x181227A30")]
internal static int HashStringWithFNV1A32(string text)
{
return 0;
}
// Token: 0x0600000C RID: 12 RVA: 0x000020CC File Offset: 0x000002CC
[Token(Token = "0x600000C")]
[Address(RVA = "0x1227AA0", Offset = "0x1226AA0", VA = "0x181227AA0")]
internal static long HashStringWithFNV1A64(string text)
{
return 0L;
}
// Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000D")]
[Address(RVA = "0x1227B30", Offset = "0x1226B30", VA = "0x181227B30")]
internal unsafe static void Log(byte* message, int logType, byte* fileName, int lineNumber)
{
}
// Token: 0x0600000E RID: 14 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000E")]
[Address(RVA = "0x1227C20", Offset = "0x1226C20", VA = "0x181227C20")]
[MonoPInvokeCallback(typeof(BurstRuntime.NativeLogDelegate))]
private unsafe static void ManagedNativeLogImpl(byte* message, int logType, byte* filename, int lineNumber)
{
}
// Token: 0x06000010 RID: 16 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000010")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")]
[RuntimeInitializeOnLoadMethod]
internal static void Initialize()
{
}
// Token: 0x0400000D RID: 13
[Token(Token = "0x400000D")]
private static readonly BurstRuntime.NativeLogDelegate ManagedNativeLog;
// Token: 0x02000008 RID: 8
[Token(Token = "0x2000008")]
private struct HashCode32<T>
{
// Token: 0x0400000E RID: 14
[Token(Token = "0x400000E")]
public static readonly int Value;
}
// Token: 0x02000009 RID: 9
[Token(Token = "0x2000009")]
private struct HashCode64<T>
{
// Token: 0x0400000F RID: 15
[Token(Token = "0x400000F")]
public static readonly long Value;
}
// Token: 0x0200000A RID: 10
// (Invoke) Token: 0x06000014 RID: 20
[Token(Token = "0x200000A")]
private unsafe delegate void NativeLogDelegate(byte* message, int logType, byte* filename, int lineNumber);
// Token: 0x0200000B RID: 11
[Token(Token = "0x200000B")]
private class LogHelper
{
// Token: 0x04000010 RID: 16
[Token(Token = "0x4000010")]
public static readonly SharedStatic<FunctionPointer<BurstRuntime.NativeLogDelegate>> Instance;
}
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
namespace Unity.Burst.CompilerServices
{
// Token: 0x0200000F RID: 15
[Token(Token = "0x200000F")]
[AttributeUsage(AttributeTargets.Parameter | AttributeTargets.ReturnValue)]
public class AssumeRangeAttribute : Attribute
{
// Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000020")]
[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
public AssumeRangeAttribute(long min, long max)
{
}
}
}
@@ -0,0 +1,20 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000010 RID: 16
internal class AddressAttribute : Attribute
{
// Token: 0x04000014 RID: 20
public string RVA;
// Token: 0x04000015 RID: 21
public string Offset;
// Token: 0x04000016 RID: 22
public string VA;
// Token: 0x04000017 RID: 23
public string Slot;
}
}
@@ -0,0 +1,14 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000015 RID: 21
internal class AnalysisFailedException : Exception
{
// Token: 0x06000026 RID: 38 RVA: 0x0000211E File Offset: 0x0000031E
public AnalysisFailedException(string message)
: base(message)
{
}
}
}
@@ -0,0 +1,17 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000012 RID: 18
internal class AttributeAttribute : Attribute
{
// Token: 0x04000019 RID: 25
public string Name;
// Token: 0x0400001A RID: 26
public string RVA;
// Token: 0x0400001B RID: 27
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000011 RID: 17
internal class FieldOffsetAttribute : Attribute
{
// Token: 0x04000018 RID: 24
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000013 RID: 19
internal class MetadataOffsetAttribute : Attribute
{
// Token: 0x0400001C RID: 28
public string Offset;
}
}
@@ -0,0 +1,11 @@
using System;
namespace Cpp2IlInjected
{
// Token: 0x02000014 RID: 20
internal class TokenAttribute : Attribute
{
// Token: 0x0400001D RID: 29
public string Token;
}
}
+23
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@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace Unity.Burst
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
public enum FloatMode
{
// Token: 0x04000002 RID: 2
[Token(Token = "0x4000002")]
Default,
// Token: 0x04000003 RID: 3
[Token(Token = "0x4000003")]
Strict,
// Token: 0x04000004 RID: 4
[Token(Token = "0x4000004")]
Deterministic,
// Token: 0x04000005 RID: 5
[Token(Token = "0x4000005")]
Fast
}
}
+23
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@@ -0,0 +1,23 @@
using System;
using Cpp2IlInjected;
namespace Unity.Burst
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
public enum FloatPrecision
{
// Token: 0x04000007 RID: 7
[Token(Token = "0x4000007")]
Standard,
// Token: 0x04000008 RID: 8
[Token(Token = "0x4000008")]
High,
// Token: 0x04000009 RID: 9
[Token(Token = "0x4000009")]
Medium,
// Token: 0x0400000A RID: 10
[Token(Token = "0x400000A")]
Low
}
}
+50
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@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.Burst
{
// Token: 0x0200000C RID: 12
[Token(Token = "0x200000C")]
public readonly struct FunctionPointer<T>
{
// Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000018")]
[Address(RVA = "0x593200", Offset = "0x592200", VA = "0x180593200")]
public FunctionPointer(IntPtr ptr)
{
}
// Token: 0x17000003 RID: 3
// (get) Token: 0x06000019 RID: 25 RVA: 0x000020E2 File Offset: 0x000002E2
[Token(Token = "0x17000003")]
public T Invoke
{
[Token(Token = "0x6000019")]
[Address(RVA = "0x2A4AF20", Offset = "0x2A49F20", VA = "0x182A4AF20")]
get
{
return null;
}
}
// Token: 0x17000004 RID: 4
// (get) Token: 0x0600001A RID: 26 RVA: 0x000020E8 File Offset: 0x000002E8
[Token(Token = "0x17000004")]
public bool IsCreated
{
[Token(Token = "0x600001A")]
[Address(RVA = "0x2A4AFE0", Offset = "0x2A49FE0", VA = "0x182A4AFE0")]
get
{
return default(bool);
}
}
// Token: 0x04000011 RID: 17
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000011")]
[NativeDisableUnsafePtrRestriction]
private readonly IntPtr _ptr;
}
}
@@ -0,0 +1,20 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace Microsoft.CodeAnalysis
{
// Token: 0x02000002 RID: 2
[Token(Token = "0x2000002")]
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
public EmbeddedAttribute()
{
}
}
}
+4
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@@ -0,0 +1,4 @@
using System;
using System.Reflection;
[assembly: AssemblyVersion("0.0.0.0")]
+23
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@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace Unity.Burst
{
// Token: 0x0200000E RID: 14
[Token(Token = "0x200000E")]
internal static class SharedStatic
{
// Token: 0x0600001E RID: 30 RVA: 0x000020E2 File Offset: 0x000002E2
[Token(Token = "0x600001E")]
[Address(RVA = "0x1228270", Offset = "0x1227270", VA = "0x181228270")]
public unsafe static void* GetOrCreateSharedStaticInternal(long getHashCode64, long getSubHashCode64, uint sizeOf, uint alignment)
{
return null;
}
// Token: 0x04000013 RID: 19
[Token(Token = "0x4000013")]
private static readonly Dictionary<long, Type> HashToType;
}
}
+43
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@@ -0,0 +1,43 @@
using System;
using Cpp2IlInjected;
namespace Unity.Burst
{
// Token: 0x0200000D RID: 13
[Token(Token = "0x200000D")]
public readonly struct SharedStatic<T> where T : struct
{
// Token: 0x0600001B RID: 27 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600001B")]
[Address(RVA = "0x593200", Offset = "0x592200", VA = "0x180593200")]
private unsafe SharedStatic(void* buffer)
{
}
// Token: 0x17000005 RID: 5
// (get) Token: 0x0600001C RID: 28 RVA: 0x000020E2 File Offset: 0x000002E2
[Token(Token = "0x17000005")]
public T Data
{
[Token(Token = "0x600001C")]
[Address(RVA = "0x2A4D240", Offset = "0x2A4C240", VA = "0x182A4D240")]
get
{
return null;
}
}
// Token: 0x0600001D RID: 29 RVA: 0x00002100 File Offset: 0x00000300
[Token(Token = "0x600001D")]
[Address(RVA = "0x35BFFD0", Offset = "0x35BEFD0", VA = "0x1835BFFD0")]
public static SharedStatic<T> GetOrCreate<TContext>(uint alignment = 0U)
{
return default(SharedStatic<T>);
}
// Token: 0x04000012 RID: 18
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000012")]
private unsafe readonly void* _buffer;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
using Microsoft.CodeAnalysis;
namespace System.Runtime.CompilerServices
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[CompilerGenerated]
[Embedded]
internal sealed class IsReadOnlyAttribute : Attribute
{
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
public IsReadOnlyAttribute()
{
}
}
}
+69
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@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E3D718FF-6CCA-48A8-8FBE-FF63443DDEE8}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Unity.Burst</RootNamespace>
<AssemblyName>Unity.Burst</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
</PropertyGroup>
<ItemGroup />
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="BurstCompileAttribute.cs" />
<Compile Include="BurstRuntime.cs" />
<Compile Include="CompilerServices\AssumeRangeAttribute.cs" />
<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
<Compile Include="FloatMode.cs" />
<Compile Include="FloatPrecision.cs" />
<Compile Include="FunctionPointer.cs" />
<Compile Include="Microsoft\CodeAnalysis\EmbeddedAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SharedStatic.2.cs" />
<Compile Include="SharedStatic.cs" />
<Compile Include="System\Runtime\CompilerServices\IsReadOnlyAttribute.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\mscorlib\mscorlib.csproj">
<Project>{e3d718ff-6cca-48a8-8fbe-ff63443dde9d}</Project>
<Name>mscorlib</Name>
</ProjectReference>
<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
<Project>{e3d718ff-6cca-48a8-8fbe-ff63443ddefd}</Project>
<Name>UnityEngine.CoreModule</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>