This commit is contained in:
niko
2026-04-12 16:51:38 +02:00
parent 1b6f6d81d0
commit c12fbe3fc6
17828 changed files with 2994770 additions and 0 deletions
@@ -0,0 +1,80 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Playables
{
// Token: 0x02000289 RID: 649
[Token(Token = "0x2000289")]
public struct FrameData
{
// Token: 0x0400084C RID: 2124
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400084C")]
internal ulong m_FrameID;
// Token: 0x0400084D RID: 2125
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400084D")]
internal double m_DeltaTime;
// Token: 0x0400084E RID: 2126
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400084E")]
internal float m_Weight;
// Token: 0x0400084F RID: 2127
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400084F")]
internal float m_EffectiveWeight;
// Token: 0x04000850 RID: 2128
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000850")]
internal double m_EffectiveParentDelay;
// Token: 0x04000851 RID: 2129
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000851")]
internal float m_EffectiveParentSpeed;
// Token: 0x04000852 RID: 2130
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000852")]
internal float m_EffectiveSpeed;
// Token: 0x04000853 RID: 2131
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000853")]
internal FrameData.Flags m_Flags;
// Token: 0x04000854 RID: 2132
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000854")]
internal PlayableOutput m_Output;
// Token: 0x0200028A RID: 650
[Token(Token = "0x200028A")]
[Flags]
internal enum Flags
{
// Token: 0x04000856 RID: 2134
[Token(Token = "0x4000856")]
Evaluate = 1,
// Token: 0x04000857 RID: 2135
[Token(Token = "0x4000857")]
SeekOccured = 2,
// Token: 0x04000858 RID: 2136
[Token(Token = "0x4000858")]
Loop = 4,
// Token: 0x04000859 RID: 2137
[Token(Token = "0x4000859")]
Hold = 8,
// Token: 0x0400085A RID: 2138
[Token(Token = "0x400085A")]
EffectivePlayStateDelayed = 16,
// Token: 0x0400085B RID: 2139
[Token(Token = "0x400085B")]
EffectivePlayStatePlaying = 32
}
}
}
@@ -0,0 +1,11 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Playables
{
// Token: 0x0200028B RID: 651
[Token(Token = "0x200028B")]
public interface INotification
{
}
}
@@ -0,0 +1,18 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x0200028C RID: 652
[Token(Token = "0x200028C")]
[RequiredByNativeCode]
public interface INotificationReceiver
{
// Token: 0x06001052 RID: 4178
[Token(Token = "0x6001052")]
[Address(Slot = "0")]
[RequiredByNativeCode]
void OnNotify(Playable origin, INotification notification, object context);
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x0200028D RID: 653
[Token(Token = "0x200028D")]
public interface IPlayableBehaviour
{
// Token: 0x06001053 RID: 4179
[Token(Token = "0x6001053")]
[Address(Slot = "0")]
[RequiredByNativeCode]
void OnGraphStart(Playable playable);
// Token: 0x06001054 RID: 4180
[Token(Token = "0x6001054")]
[Address(Slot = "1")]
[RequiredByNativeCode]
void OnGraphStop(Playable playable);
// Token: 0x06001055 RID: 4181
[Token(Token = "0x6001055")]
[Address(Slot = "2")]
[RequiredByNativeCode]
void OnPlayableCreate(Playable playable);
// Token: 0x06001056 RID: 4182
[Token(Token = "0x6001056")]
[Address(Slot = "3")]
[RequiredByNativeCode]
void OnPlayableDestroy(Playable playable);
// Token: 0x06001057 RID: 4183
[Token(Token = "0x6001057")]
[Address(Slot = "4")]
[RequiredByNativeCode]
void OnBehaviourPlay(Playable playable, FrameData info);
// Token: 0x06001058 RID: 4184
[Token(Token = "0x6001058")]
[Address(Slot = "5")]
[RequiredByNativeCode]
void OnBehaviourPause(Playable playable, FrameData info);
// Token: 0x06001059 RID: 4185
[Token(Token = "0x6001059")]
[Address(Slot = "6")]
[RequiredByNativeCode]
void PrepareFrame(Playable playable, FrameData info);
// Token: 0x0600105A RID: 4186
[Token(Token = "0x600105A")]
[Address(Slot = "7")]
[RequiredByNativeCode]
void ProcessFrame(Playable playable, FrameData info, object playerData);
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x0200028E RID: 654
[Token(Token = "0x200028E")]
[RequiredByNativeCode]
public struct Playable : IEquatable<Playable>
{
// Token: 0x1700032C RID: 812
// (get) Token: 0x0600105B RID: 4187 RVA: 0x0000A650 File Offset: 0x00008850
[Token(Token = "0x1700032C")]
public static Playable Null
{
[Token(Token = "0x600105B")]
[Address(RVA = "0x2EEC9A0", Offset = "0x2EEB9A0", VA = "0x182EEC9A0")]
get
{
return default(Playable);
}
}
// Token: 0x0600105C RID: 4188 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600105C")]
[Address(RVA = "0x814BE0", Offset = "0x813BE0", VA = "0x180814BE0")]
[VisibleToOtherModules]
internal Playable(PlayableHandle handle)
{
}
// Token: 0x0600105D RID: 4189 RVA: 0x0000A668 File Offset: 0x00008868
[Token(Token = "0x600105D")]
[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x0600105E RID: 4190 RVA: 0x0000A680 File Offset: 0x00008880
[Token(Token = "0x600105E")]
[Address(RVA = "0x2EEC810", Offset = "0x2EEB810", VA = "0x182EEC810", Slot = "4")]
public bool Equals(Playable other)
{
return default(bool);
}
// Token: 0x0400085C RID: 2140
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400085C")]
private PlayableHandle m_Handle;
// Token: 0x0400085D RID: 2141
[Token(Token = "0x400085D")]
private static readonly Playable m_NullPlayable;
}
}
@@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x0200028F RID: 655
[Token(Token = "0x200028F")]
[RequiredByNativeCode]
[AssetFileNameExtension("playable", new string[] { })]
[Serializable]
public abstract class PlayableAsset : ScriptableObject
{
// Token: 0x06001060 RID: 4192
[Token(Token = "0x6001060")]
[Address(Slot = "4")]
public abstract Playable CreatePlayable(PlayableGraph graph, GameObject owner);
// Token: 0x1700032D RID: 813
// (get) Token: 0x06001061 RID: 4193 RVA: 0x0000A698 File Offset: 0x00008898
[Token(Token = "0x1700032D")]
public virtual double duration
{
[Token(Token = "0x6001061")]
[Address(RVA = "0x2EEBDA0", Offset = "0x2EEADA0", VA = "0x182EEBDA0", Slot = "5")]
get
{
return 0.0;
}
}
// Token: 0x1700032E RID: 814
// (get) Token: 0x06001062 RID: 4194 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700032E")]
public virtual IEnumerable<PlayableBinding> outputs
{
[Token(Token = "0x6001062")]
[Address(RVA = "0x2EEBE00", Offset = "0x2EEAE00", VA = "0x182EEBE00", Slot = "6")]
get
{
return null;
}
}
// Token: 0x06001063 RID: 4195 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001063")]
[Address(RVA = "0x2EEBBF0", Offset = "0x2EEABF0", VA = "0x182EEBBF0")]
[RequiredByNativeCode]
internal static void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr)
{
}
// Token: 0x06001064 RID: 4196 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001064")]
[Address(RVA = "0x2EEBD70", Offset = "0x2EEAD70", VA = "0x182EEBD70")]
[RequiredByNativeCode]
internal static void Internal_GetPlayableAssetDuration(PlayableAsset asset, IntPtr ptrToDouble)
{
}
// Token: 0x06001065 RID: 4197 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001065")]
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
protected PlayableAsset()
{
}
}
}
@@ -0,0 +1,84 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000290 RID: 656
[Token(Token = "0x2000290")]
[RequiredByNativeCode]
[Serializable]
public abstract class PlayableBehaviour : IPlayableBehaviour, ICloneable
{
// Token: 0x06001066 RID: 4198 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001066")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public PlayableBehaviour()
{
}
// Token: 0x06001067 RID: 4199 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001067")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "13")]
public virtual void OnGraphStart(Playable playable)
{
}
// Token: 0x06001068 RID: 4200 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001068")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "14")]
public virtual void OnGraphStop(Playable playable)
{
}
// Token: 0x06001069 RID: 4201 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001069")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "15")]
public virtual void OnPlayableCreate(Playable playable)
{
}
// Token: 0x0600106A RID: 4202 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600106A")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "16")]
public virtual void OnPlayableDestroy(Playable playable)
{
}
// Token: 0x0600106B RID: 4203 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600106B")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "17")]
public virtual void OnBehaviourPlay(Playable playable, FrameData info)
{
}
// Token: 0x0600106C RID: 4204 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600106C")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "18")]
public virtual void OnBehaviourPause(Playable playable, FrameData info)
{
}
// Token: 0x0600106D RID: 4205 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600106D")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "19")]
public virtual void PrepareFrame(Playable playable, FrameData info)
{
}
// Token: 0x0600106E RID: 4206 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600106E")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "20")]
public virtual void ProcessFrame(Playable playable, FrameData info, object playerData)
{
}
// Token: 0x0600106F RID: 4207 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600106F")]
[Address(RVA = "0x2EEBE60", Offset = "0x2EEAE60", VA = "0x182EEBE60", Slot = "21")]
public virtual object Clone()
{
return null;
}
}
}
@@ -0,0 +1,45 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Playables
{
// Token: 0x02000291 RID: 657
[Token(Token = "0x2000291")]
public struct PlayableBinding
{
// Token: 0x0400085E RID: 2142
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400085E")]
private string m_StreamName;
// Token: 0x0400085F RID: 2143
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400085F")]
private Object m_SourceObject;
// Token: 0x04000860 RID: 2144
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000860")]
private Type m_SourceBindingType;
// Token: 0x04000861 RID: 2145
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000861")]
private PlayableBinding.CreateOutputMethod m_CreateOutputMethod;
// Token: 0x04000862 RID: 2146
[Token(Token = "0x4000862")]
public static readonly PlayableBinding[] None;
// Token: 0x04000863 RID: 2147
[Token(Token = "0x4000863")]
public static readonly double DefaultDuration;
// Token: 0x02000292 RID: 658
// (Invoke) Token: 0x06001072 RID: 4210
[Token(Token = "0x2000292")]
[VisibleToOtherModules]
internal delegate PlayableOutput CreateOutputMethod(PlayableGraph graph, string name);
}
}
@@ -0,0 +1,27 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000293 RID: 659
[Token(Token = "0x2000293")]
[UsedByNativeCode]
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
[NativeHeader("Runtime/Export/Director/PlayableGraph.bindings.h")]
public struct PlayableGraph
{
// Token: 0x04000864 RID: 2148
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000864")]
internal IntPtr m_Handle;
// Token: 0x04000865 RID: 2149
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000865")]
internal uint m_Version;
}
}
@@ -0,0 +1,127 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000294 RID: 660
[Token(Token = "0x2000294")]
[UsedByNativeCode]
[NativeHeader("Runtime/Export/Director/PlayableHandle.bindings.h")]
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
public struct PlayableHandle : IEquatable<PlayableHandle>
{
// Token: 0x06001075 RID: 4213 RVA: 0x0000A6B0 File Offset: 0x000088B0
[Token(Token = "0x6001075")]
[Address(RVA = "0x21B4370", Offset = "0x21B3370", VA = "0x1821B4370")]
[VisibleToOtherModules]
internal bool IsPlayableOfType<T>()
{
return default(bool);
}
// Token: 0x1700032F RID: 815
// (get) Token: 0x06001076 RID: 4214 RVA: 0x0000A6C8 File Offset: 0x000088C8
[Token(Token = "0x1700032F")]
public static PlayableHandle Null
{
[Token(Token = "0x6001076")]
[Address(RVA = "0x2EEC290", Offset = "0x2EEB290", VA = "0x182EEC290")]
get
{
return default(PlayableHandle);
}
}
// Token: 0x06001077 RID: 4215 RVA: 0x0000A6E0 File Offset: 0x000088E0
[Token(Token = "0x6001077")]
[Address(RVA = "0x2EEC300", Offset = "0x2EEB300", VA = "0x182EEC300")]
public static bool operator ==(PlayableHandle x, PlayableHandle y)
{
return default(bool);
}
// Token: 0x06001078 RID: 4216 RVA: 0x0000A6F8 File Offset: 0x000088F8
[Token(Token = "0x6001078")]
[Address(RVA = "0x2EEBF30", Offset = "0x2EEAF30", VA = "0x182EEBF30", Slot = "0")]
public override bool Equals(object p)
{
return default(bool);
}
// Token: 0x06001079 RID: 4217 RVA: 0x0000A710 File Offset: 0x00008910
[Token(Token = "0x6001079")]
[Address(RVA = "0x2EEC020", Offset = "0x2EEB020", VA = "0x182EEC020", Slot = "4")]
public bool Equals(PlayableHandle other)
{
return default(bool);
}
// Token: 0x0600107A RID: 4218 RVA: 0x0000A728 File Offset: 0x00008928
[Token(Token = "0x600107A")]
[Address(RVA = "0x2EEC0C0", Offset = "0x2EEB0C0", VA = "0x182EEC0C0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x0600107B RID: 4219 RVA: 0x0000A740 File Offset: 0x00008940
[Token(Token = "0x600107B")]
[Address(RVA = "0x2EEBED0", Offset = "0x2EEAED0", VA = "0x182EEBED0")]
internal static bool CompareVersion(PlayableHandle lhs, PlayableHandle rhs)
{
return default(bool);
}
// Token: 0x0600107C RID: 4220 RVA: 0x0000A758 File Offset: 0x00008958
[Token(Token = "0x600107C")]
[Address(RVA = "0x2EEC1E0", Offset = "0x2EEB1E0", VA = "0x182EEC1E0")]
[VisibleToOtherModules]
internal bool IsValid()
{
return default(bool);
}
// Token: 0x0600107D RID: 4221 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600107D")]
[Address(RVA = "0x2EEC130", Offset = "0x2EEB130", VA = "0x182EEC130")]
[FreeFunction]
[VisibleToOtherModules]
internal Type GetPlayableType()
{
return null;
}
// Token: 0x0600107F RID: 4223 RVA: 0x0000A770 File Offset: 0x00008970
[Token(Token = "0x600107F")]
[Address(RVA = "0x2EEC1A0", Offset = "0x2EEB1A0", VA = "0x182EEC1A0")]
private static bool IsValid_Injected(ref PlayableHandle _unity_self)
{
return default(bool);
}
// Token: 0x06001080 RID: 4224 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6001080")]
[Address(RVA = "0x2EEC0F0", Offset = "0x2EEB0F0", VA = "0x182EEC0F0")]
private static Type GetPlayableType_Injected(ref PlayableHandle _unity_self)
{
return null;
}
// Token: 0x04000866 RID: 2150
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000866")]
internal IntPtr m_Handle;
// Token: 0x04000867 RID: 2151
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000867")]
internal uint m_Version;
// Token: 0x04000868 RID: 2152
[Token(Token = "0x4000868")]
private static readonly PlayableHandle m_Null;
}
}
@@ -0,0 +1,46 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000295 RID: 661
[Token(Token = "0x2000295")]
[RequiredByNativeCode]
public struct PlayableOutput : IEquatable<PlayableOutput>
{
// Token: 0x06001081 RID: 4225 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001081")]
[Address(RVA = "0x814BE0", Offset = "0x813BE0", VA = "0x180814BE0")]
[VisibleToOtherModules]
internal PlayableOutput(PlayableOutputHandle handle)
{
}
// Token: 0x06001082 RID: 4226 RVA: 0x0000A788 File Offset: 0x00008988
[Token(Token = "0x6001082")]
[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
public PlayableOutputHandle GetHandle()
{
return default(PlayableOutputHandle);
}
// Token: 0x06001083 RID: 4227 RVA: 0x0000A7A0 File Offset: 0x000089A0
[Token(Token = "0x6001083")]
[Address(RVA = "0x2EEC680", Offset = "0x2EEB680", VA = "0x182EEC680", Slot = "4")]
public bool Equals(PlayableOutput other)
{
return default(bool);
}
// Token: 0x04000869 RID: 2153
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000869")]
private PlayableOutputHandle m_Handle;
// Token: 0x0400086A RID: 2154
[Token(Token = "0x400086A")]
private static readonly PlayableOutput m_NullPlayableOutput;
}
}
@@ -0,0 +1,83 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000296 RID: 662
[Token(Token = "0x2000296")]
[UsedByNativeCode]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
[NativeHeader("Runtime/Export/Director/PlayableOutputHandle.bindings.h")]
public struct PlayableOutputHandle : IEquatable<PlayableOutputHandle>
{
// Token: 0x17000330 RID: 816
// (get) Token: 0x06001085 RID: 4229 RVA: 0x0000A7B8 File Offset: 0x000089B8
[Token(Token = "0x17000330")]
public static PlayableOutputHandle Null
{
[Token(Token = "0x6001085")]
[Address(RVA = "0x2EEC570", Offset = "0x2EEB570", VA = "0x182EEC570")]
get
{
return default(PlayableOutputHandle);
}
}
// Token: 0x06001086 RID: 4230 RVA: 0x0000A7D0 File Offset: 0x000089D0
[Token(Token = "0x6001086")]
[Address(RVA = "0x2EEC0C0", Offset = "0x2EEB0C0", VA = "0x182EEC0C0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06001087 RID: 4231 RVA: 0x0000A7E8 File Offset: 0x000089E8
[Token(Token = "0x6001087")]
[Address(RVA = "0x2EEC5E0", Offset = "0x2EEB5E0", VA = "0x182EEC5E0")]
public static bool operator ==(PlayableOutputHandle lhs, PlayableOutputHandle rhs)
{
return default(bool);
}
// Token: 0x06001088 RID: 4232 RVA: 0x0000A800 File Offset: 0x00008A00
[Token(Token = "0x6001088")]
[Address(RVA = "0x2EEC440", Offset = "0x2EEB440", VA = "0x182EEC440", Slot = "0")]
public override bool Equals(object p)
{
return default(bool);
}
// Token: 0x06001089 RID: 4233 RVA: 0x0000A818 File Offset: 0x00008A18
[Token(Token = "0x6001089")]
[Address(RVA = "0x2EEC3A0", Offset = "0x2EEB3A0", VA = "0x182EEC3A0", Slot = "4")]
public bool Equals(PlayableOutputHandle other)
{
return default(bool);
}
// Token: 0x0600108A RID: 4234 RVA: 0x0000A830 File Offset: 0x00008A30
[Token(Token = "0x600108A")]
[Address(RVA = "0x2EEBED0", Offset = "0x2EEAED0", VA = "0x182EEBED0")]
internal static bool CompareVersion(PlayableOutputHandle lhs, PlayableOutputHandle rhs)
{
return default(bool);
}
// Token: 0x0400086B RID: 2155
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400086B")]
internal IntPtr m_Handle;
// Token: 0x0400086C RID: 2156
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400086C")]
internal uint m_Version;
// Token: 0x0400086D RID: 2157
[Token(Token = "0x400086D")]
private static readonly PlayableOutputHandle m_Null;
}
}
@@ -0,0 +1,17 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x02000297 RID: 663
[Token(Token = "0x2000297")]
[RequiredByNativeCode]
public struct ScriptPlayableOutput
{
// Token: 0x0400086E RID: 2158
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400086E")]
private PlayableOutputHandle m_Handle;
}
}