m
This commit is contained in:
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.SceneManagement
|
||||
{
|
||||
// Token: 0x02000196 RID: 406
|
||||
[Token(Token = "0x2000196")]
|
||||
public enum LoadSceneMode
|
||||
{
|
||||
// Token: 0x0400057E RID: 1406
|
||||
[Token(Token = "0x400057E")]
|
||||
Single,
|
||||
// Token: 0x0400057F RID: 1407
|
||||
[Token(Token = "0x400057F")]
|
||||
Additive
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.SceneManagement
|
||||
{
|
||||
// Token: 0x02000198 RID: 408
|
||||
[Token(Token = "0x2000198")]
|
||||
[Serializable]
|
||||
public struct LoadSceneParameters
|
||||
{
|
||||
// Token: 0x170002BB RID: 699
|
||||
// (set) Token: 0x06000E2B RID: 3627 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x170002BB")]
|
||||
public LoadSceneMode loadSceneMode
|
||||
{
|
||||
[Token(Token = "0x6000E2B")]
|
||||
[Address(RVA = "0x593040", Offset = "0x592040", VA = "0x180593040")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000E2C RID: 3628 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000E2C")]
|
||||
[Address(RVA = "0xED3DF0", Offset = "0xED2DF0", VA = "0x180ED3DF0")]
|
||||
public LoadSceneParameters(LoadSceneMode mode)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000584 RID: 1412
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000584")]
|
||||
[SerializeField]
|
||||
private LoadSceneMode m_LoadSceneMode;
|
||||
|
||||
// Token: 0x04000585 RID: 1413
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x4000585")]
|
||||
[SerializeField]
|
||||
private LocalPhysicsMode m_LocalPhysicsMode;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.SceneManagement
|
||||
{
|
||||
// Token: 0x02000197 RID: 407
|
||||
[Token(Token = "0x2000197")]
|
||||
[Flags]
|
||||
public enum LocalPhysicsMode
|
||||
{
|
||||
// Token: 0x04000581 RID: 1409
|
||||
[Token(Token = "0x4000581")]
|
||||
None = 0,
|
||||
// Token: 0x04000582 RID: 1410
|
||||
[Token(Token = "0x4000582")]
|
||||
Physics2D = 1,
|
||||
// Token: 0x04000583 RID: 1411
|
||||
[Token(Token = "0x4000583")]
|
||||
Physics3D = 2
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,229 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
|
||||
namespace UnityEngine.SceneManagement
|
||||
{
|
||||
// Token: 0x02000193 RID: 403
|
||||
[Token(Token = "0x2000193")]
|
||||
[NativeHeader("Runtime/Export/SceneManager/Scene.bindings.h")]
|
||||
[Serializable]
|
||||
public struct Scene
|
||||
{
|
||||
// Token: 0x06000DF6 RID: 3574 RVA: 0x00009258 File Offset: 0x00007458
|
||||
[Token(Token = "0x6000DF6")]
|
||||
[Address(RVA = "0xED8D60", Offset = "0xED7D60", VA = "0x180ED8D60")]
|
||||
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
|
||||
private static bool IsValidInternal(int sceneHandle)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000DF7 RID: 3575 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000DF7")]
|
||||
[Address(RVA = "0xED8A00", Offset = "0xED7A00", VA = "0x180ED8A00")]
|
||||
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
|
||||
private static string GetPathInternal(int sceneHandle)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000DF8 RID: 3576 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000DF8")]
|
||||
[Address(RVA = "0xED89C0", Offset = "0xED79C0", VA = "0x180ED89C0")]
|
||||
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
|
||||
private static string GetNameInternal(int sceneHandle)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000DF9 RID: 3577 RVA: 0x00009270 File Offset: 0x00007470
|
||||
[Token(Token = "0x6000DF9")]
|
||||
[Address(RVA = "0xED8980", Offset = "0xED7980", VA = "0x180ED8980")]
|
||||
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
|
||||
private static bool GetIsLoadedInternal(int sceneHandle)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000DFA RID: 3578 RVA: 0x00009288 File Offset: 0x00007488
|
||||
[Token(Token = "0x6000DFA")]
|
||||
[Address(RVA = "0xED8940", Offset = "0xED7940", VA = "0x180ED8940")]
|
||||
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
|
||||
private static bool GetIsDirtyInternal(int sceneHandle)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000DFB RID: 3579 RVA: 0x000092A0 File Offset: 0x000074A0
|
||||
[Token(Token = "0x6000DFB")]
|
||||
[Address(RVA = "0xED8900", Offset = "0xED7900", VA = "0x180ED8900")]
|
||||
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
|
||||
private static int GetBuildIndexInternal(int sceneHandle)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000DFC RID: 3580 RVA: 0x000092B8 File Offset: 0x000074B8
|
||||
[Token(Token = "0x6000DFC")]
|
||||
[Address(RVA = "0xED8A40", Offset = "0xED7A40", VA = "0x180ED8A40")]
|
||||
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
|
||||
private static int GetRootCountInternal(int sceneHandle)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000DFD RID: 3581 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000DFD")]
|
||||
[Address(RVA = "0xED8A80", Offset = "0xED7A80", VA = "0x180ED8A80")]
|
||||
[StaticAccessor("SceneBindings", StaticAccessorType.DoubleColon)]
|
||||
private static void GetRootGameObjectsInternal(int sceneHandle, object resultRootList)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x170002B2 RID: 690
|
||||
// (get) Token: 0x06000DFE RID: 3582 RVA: 0x000092D0 File Offset: 0x000074D0
|
||||
[Token(Token = "0x170002B2")]
|
||||
public int handle
|
||||
{
|
||||
[Token(Token = "0x6000DFE")]
|
||||
[Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0")]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000DFF RID: 3583 RVA: 0x000092E8 File Offset: 0x000074E8
|
||||
[Token(Token = "0x6000DFF")]
|
||||
[Address(RVA = "0xED8DA0", Offset = "0xED7DA0", VA = "0x180ED8DA0")]
|
||||
public bool IsValid()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x170002B3 RID: 691
|
||||
// (get) Token: 0x06000E00 RID: 3584 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x170002B3")]
|
||||
public string path
|
||||
{
|
||||
[Token(Token = "0x6000E00")]
|
||||
[Address(RVA = "0xED8EE0", Offset = "0xED7EE0", VA = "0x180ED8EE0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170002B4 RID: 692
|
||||
// (get) Token: 0x06000E01 RID: 3585 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x170002B4")]
|
||||
public string name
|
||||
{
|
||||
[Token(Token = "0x6000E01")]
|
||||
[Address(RVA = "0xED8EA0", Offset = "0xED7EA0", VA = "0x180ED8EA0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170002B5 RID: 693
|
||||
// (get) Token: 0x06000E02 RID: 3586 RVA: 0x00009300 File Offset: 0x00007500
|
||||
[Token(Token = "0x170002B5")]
|
||||
public bool isLoaded
|
||||
{
|
||||
[Token(Token = "0x6000E02")]
|
||||
[Address(RVA = "0xED8E60", Offset = "0xED7E60", VA = "0x180ED8E60")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170002B6 RID: 694
|
||||
// (get) Token: 0x06000E03 RID: 3587 RVA: 0x00009318 File Offset: 0x00007518
|
||||
[Token(Token = "0x170002B6")]
|
||||
public int buildIndex
|
||||
{
|
||||
[Token(Token = "0x6000E03")]
|
||||
[Address(RVA = "0xED8DE0", Offset = "0xED7DE0", VA = "0x180ED8DE0")]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170002B7 RID: 695
|
||||
// (get) Token: 0x06000E04 RID: 3588 RVA: 0x00009330 File Offset: 0x00007530
|
||||
[Token(Token = "0x170002B7")]
|
||||
public bool isDirty
|
||||
{
|
||||
[Token(Token = "0x6000E04")]
|
||||
[Address(RVA = "0xED8E20", Offset = "0xED7E20", VA = "0x180ED8E20")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170002B8 RID: 696
|
||||
// (get) Token: 0x06000E05 RID: 3589 RVA: 0x00009348 File Offset: 0x00007548
|
||||
[Token(Token = "0x170002B8")]
|
||||
public int rootCount
|
||||
{
|
||||
[Token(Token = "0x6000E05")]
|
||||
[Address(RVA = "0xED8F20", Offset = "0xED7F20", VA = "0x180ED8F20")]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000E06 RID: 3590 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E06")]
|
||||
[Address(RVA = "0xED8AC0", Offset = "0xED7AC0", VA = "0x180ED8AC0")]
|
||||
public GameObject[] GetRootGameObjects()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000E07 RID: 3591 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000E07")]
|
||||
[Address(RVA = "0xED8B70", Offset = "0xED7B70", VA = "0x180ED8B70")]
|
||||
public void GetRootGameObjects(List<GameObject> rootGameObjects)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000E08 RID: 3592 RVA: 0x00009360 File Offset: 0x00007560
|
||||
[Token(Token = "0x6000E08")]
|
||||
[Address(RVA = "0xED8F60", Offset = "0xED7F60", VA = "0x180ED8F60")]
|
||||
public static bool operator ==(Scene lhs, Scene rhs)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000E09 RID: 3593 RVA: 0x00009378 File Offset: 0x00007578
|
||||
[Token(Token = "0x6000E09")]
|
||||
[Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0", Slot = "2")]
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000E0A RID: 3594 RVA: 0x00009390 File Offset: 0x00007590
|
||||
[Token(Token = "0x6000E0A")]
|
||||
[Address(RVA = "0xED8880", Offset = "0xED7880", VA = "0x180ED8880", Slot = "0")]
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x04000578 RID: 1400
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000578")]
|
||||
[SerializeField]
|
||||
private int m_Handle;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,277 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Internal;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.SceneManagement
|
||||
{
|
||||
// Token: 0x02000195 RID: 405
|
||||
[Token(Token = "0x2000195")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Runtime/Export/SceneManager/SceneManager.bindings.h")]
|
||||
public class SceneManager
|
||||
{
|
||||
// Token: 0x170002B9 RID: 697
|
||||
// (get) Token: 0x06000E0E RID: 3598 RVA: 0x000093A8 File Offset: 0x000075A8
|
||||
[Token(Token = "0x170002B9")]
|
||||
public static int sceneCount
|
||||
{
|
||||
[Token(Token = "0x6000E0E")]
|
||||
[Address(RVA = "0xED8550", Offset = "0xED7550", VA = "0x180ED8550")]
|
||||
[NativeMethod]
|
||||
[NativeHeader("Runtime/SceneManager/SceneManager.h")]
|
||||
[StaticAccessor("GetSceneManager()", StaticAccessorType.Dot)]
|
||||
[NativeMethod("GetSceneCount")]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x170002BA RID: 698
|
||||
// (get) Token: 0x06000E0F RID: 3599 RVA: 0x000093C0 File Offset: 0x000075C0
|
||||
[Token(Token = "0x170002BA")]
|
||||
public static int sceneCountInBuildSettings
|
||||
{
|
||||
[Token(Token = "0x6000E0F")]
|
||||
[Address(RVA = "0xED8520", Offset = "0xED7520", VA = "0x180ED8520")]
|
||||
[NativeMethod]
|
||||
[NativeMethod("GetNumScenesInBuildSettings")]
|
||||
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000E10 RID: 3600 RVA: 0x000093D8 File Offset: 0x000075D8
|
||||
[Token(Token = "0x6000E10")]
|
||||
[Address(RVA = "0xED7580", Offset = "0xED6580", VA = "0x180ED7580")]
|
||||
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
|
||||
public static Scene GetActiveScene()
|
||||
{
|
||||
return default(Scene);
|
||||
}
|
||||
|
||||
// Token: 0x06000E11 RID: 3601 RVA: 0x000093F0 File Offset: 0x000075F0
|
||||
[Token(Token = "0x6000E11")]
|
||||
[Address(RVA = "0xED7710", Offset = "0xED6710", VA = "0x180ED7710")]
|
||||
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
|
||||
public static Scene GetSceneByName(string name)
|
||||
{
|
||||
return default(Scene);
|
||||
}
|
||||
|
||||
// Token: 0x06000E12 RID: 3602 RVA: 0x00009408 File Offset: 0x00007608
|
||||
[Token(Token = "0x6000E12")]
|
||||
[Address(RVA = "0xED7640", Offset = "0xED6640", VA = "0x180ED7640")]
|
||||
[NativeThrows]
|
||||
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
|
||||
public static Scene GetSceneAt(int index)
|
||||
{
|
||||
return default(Scene);
|
||||
}
|
||||
|
||||
// Token: 0x06000E13 RID: 3603 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E13")]
|
||||
[Address(RVA = "0xED7EE0", Offset = "0xED6EE0", VA = "0x180ED7EE0")]
|
||||
[NativeThrows]
|
||||
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
|
||||
private static AsyncOperation UnloadSceneAsyncInternal(Scene scene, UnloadSceneOptions options)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000E14 RID: 3604 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E14")]
|
||||
[Address(RVA = "0xED79A0", Offset = "0xED69A0", VA = "0x180ED79A0")]
|
||||
private static AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000E15 RID: 3605 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E15")]
|
||||
[Address(RVA = "0xED8110", Offset = "0xED7110", VA = "0x180ED8110")]
|
||||
private static AsyncOperation UnloadSceneNameIndexInternal(string sceneName, int sceneBuildIndex, bool immediately, UnloadSceneOptions options, out bool outSuccess)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x1400000F RID: 15
|
||||
// (add) Token: 0x06000E16 RID: 3606 RVA: 0x00002050 File Offset: 0x00000250
|
||||
// (remove) Token: 0x06000E17 RID: 3607 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x1400000F")]
|
||||
public static event UnityAction<Scene, LoadSceneMode> sceneLoaded
|
||||
{
|
||||
[Token(Token = "0x6000E16")]
|
||||
[Address(RVA = "0xED8320", Offset = "0xED7320", VA = "0x180ED8320")]
|
||||
[CompilerGenerated]
|
||||
add
|
||||
{
|
||||
}
|
||||
[Token(Token = "0x6000E17")]
|
||||
[Address(RVA = "0xED8680", Offset = "0xED7680", VA = "0x180ED8680")]
|
||||
[CompilerGenerated]
|
||||
remove
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x14000010 RID: 16
|
||||
// (add) Token: 0x06000E18 RID: 3608 RVA: 0x00002050 File Offset: 0x00000250
|
||||
// (remove) Token: 0x06000E19 RID: 3609 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x14000010")]
|
||||
public static event UnityAction<Scene> sceneUnloaded
|
||||
{
|
||||
[Token(Token = "0x6000E18")]
|
||||
[Address(RVA = "0xED8420", Offset = "0xED7420", VA = "0x180ED8420")]
|
||||
[CompilerGenerated]
|
||||
add
|
||||
{
|
||||
}
|
||||
[Token(Token = "0x6000E19")]
|
||||
[Address(RVA = "0xED8780", Offset = "0xED7780", VA = "0x180ED8780")]
|
||||
[CompilerGenerated]
|
||||
remove
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x14000011 RID: 17
|
||||
// (add) Token: 0x06000E1A RID: 3610 RVA: 0x00002050 File Offset: 0x00000250
|
||||
// (remove) Token: 0x06000E1B RID: 3611 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x14000011")]
|
||||
public static event UnityAction<Scene, Scene> activeSceneChanged
|
||||
{
|
||||
[Token(Token = "0x6000E1A")]
|
||||
[Address(RVA = "0xED8220", Offset = "0xED7220", VA = "0x180ED8220")]
|
||||
[CompilerGenerated]
|
||||
add
|
||||
{
|
||||
}
|
||||
[Token(Token = "0x6000E1B")]
|
||||
[Address(RVA = "0xED8580", Offset = "0xED7580", VA = "0x180ED8580")]
|
||||
[CompilerGenerated]
|
||||
remove
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000E1C RID: 3612 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000E1C")]
|
||||
[Address(RVA = "0xED7D50", Offset = "0xED6D50", VA = "0x180ED7D50")]
|
||||
public static void LoadScene(string sceneName, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000E1D RID: 3613 RVA: 0x00009420 File Offset: 0x00007620
|
||||
[Token(Token = "0x6000E1D")]
|
||||
[Address(RVA = "0xED7C40", Offset = "0xED6C40", VA = "0x180ED7C40")]
|
||||
public static Scene LoadScene(string sceneName, LoadSceneParameters parameters)
|
||||
{
|
||||
return default(Scene);
|
||||
}
|
||||
|
||||
// Token: 0x06000E1E RID: 3614 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E1E")]
|
||||
[Address(RVA = "0xED7B80", Offset = "0xED6B80", VA = "0x180ED7B80")]
|
||||
public static AsyncOperation LoadSceneAsync(string sceneName, [DefaultValue("LoadSceneMode.Single")] LoadSceneMode mode)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000E1F RID: 3615 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E1F")]
|
||||
[Address(RVA = "0xED7A60", Offset = "0xED6A60", VA = "0x180ED7A60")]
|
||||
[ExcludeFromDocs]
|
||||
public static AsyncOperation LoadSceneAsync(string sceneName)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000E20 RID: 3616 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E20")]
|
||||
[Address(RVA = "0xED7B10", Offset = "0xED6B10", VA = "0x180ED7B10")]
|
||||
public static AsyncOperation LoadSceneAsync(string sceneName, LoadSceneParameters parameters)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000E21 RID: 3617 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E21")]
|
||||
[Address(RVA = "0xED7F60", Offset = "0xED6F60", VA = "0x180ED7F60")]
|
||||
public static AsyncOperation UnloadSceneAsync(string sceneName)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000E22 RID: 3618 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E22")]
|
||||
[Address(RVA = "0xED8050", Offset = "0xED7050", VA = "0x180ED8050")]
|
||||
public static AsyncOperation UnloadSceneAsync(Scene scene)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000E23 RID: 3619 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000E23")]
|
||||
[Address(RVA = "0xED7840", Offset = "0xED6840", VA = "0x180ED7840")]
|
||||
[RequiredByNativeCode]
|
||||
private static void Internal_SceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000E24 RID: 3620 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000E24")]
|
||||
[Address(RVA = "0xED78F0", Offset = "0xED68F0", VA = "0x180ED78F0")]
|
||||
[RequiredByNativeCode]
|
||||
private static void Internal_SceneUnloaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000E25 RID: 3621 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000E25")]
|
||||
[Address(RVA = "0xED7790", Offset = "0xED6790", VA = "0x180ED7790")]
|
||||
[RequiredByNativeCode]
|
||||
private static void Internal_ActiveSceneChanged(Scene previousActiveScene, Scene newActiveScene)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000E27 RID: 3623 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000E27")]
|
||||
[Address(RVA = "0xED7540", Offset = "0xED6540", VA = "0x180ED7540")]
|
||||
private static void GetActiveScene_Injected(out Scene ret)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000E28 RID: 3624 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000E28")]
|
||||
[Address(RVA = "0xED76C0", Offset = "0xED66C0", VA = "0x180ED76C0")]
|
||||
private static void GetSceneByName_Injected(string name, out Scene ret)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000E29 RID: 3625 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000E29")]
|
||||
[Address(RVA = "0xED7600", Offset = "0xED6600", VA = "0x180ED7600")]
|
||||
private static void GetSceneAt_Injected(int index, out Scene ret)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000E2A RID: 3626 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E2A")]
|
||||
[Address(RVA = "0xED7EA0", Offset = "0xED6EA0", VA = "0x180ED7EA0")]
|
||||
private static AsyncOperation UnloadSceneAsyncInternal_Injected(ref Scene scene, UnloadSceneOptions options)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x04000579 RID: 1401
|
||||
[Token(Token = "0x4000579")]
|
||||
internal static bool s_AllowLoadScene;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
|
||||
namespace UnityEngine.SceneManagement
|
||||
{
|
||||
// Token: 0x02000194 RID: 404
|
||||
[Token(Token = "0x2000194")]
|
||||
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
|
||||
[NativeHeader("Runtime/Export/SceneManager/SceneManager.bindings.h")]
|
||||
internal static class SceneManagerAPIInternal
|
||||
{
|
||||
// Token: 0x06000E0B RID: 3595 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E0B")]
|
||||
[Address(RVA = "0xED7470", Offset = "0xED6470", VA = "0x180ED7470")]
|
||||
[NativeThrows]
|
||||
public static AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000E0C RID: 3596 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E0C")]
|
||||
[Address(RVA = "0xED74D0", Offset = "0xED64D0", VA = "0x180ED74D0")]
|
||||
[NativeThrows]
|
||||
public static AsyncOperation UnloadSceneNameIndexInternal(string sceneName, int sceneBuildIndex, bool immediately, UnloadSceneOptions options, out bool outSuccess)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000E0D RID: 3597 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6000E0D")]
|
||||
[Address(RVA = "0xED7400", Offset = "0xED6400", VA = "0x180ED7400")]
|
||||
private static AsyncOperation LoadSceneAsyncNameIndexInternal_Injected(string sceneName, int sceneBuildIndex, ref LoadSceneParameters parameters, bool mustCompleteNextFrame)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.SceneManagement
|
||||
{
|
||||
// Token: 0x02000199 RID: 409
|
||||
[Token(Token = "0x2000199")]
|
||||
[Flags]
|
||||
public enum UnloadSceneOptions
|
||||
{
|
||||
// Token: 0x04000587 RID: 1415
|
||||
[Token(Token = "0x4000587")]
|
||||
None = 0,
|
||||
// Token: 0x04000588 RID: 1416
|
||||
[Token(Token = "0x4000588")]
|
||||
UnloadAllEmbeddedSceneObjects = 1
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user