Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

84 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x02000056 RID: 86
[Token(Token = "0x2000047")]
public class IKExecutionOrder : MonoBehaviour
{
// Token: 0x1700003F RID: 63
// (get) Token: 0x06000259 RID: 601 RVA: 0x000033F0 File Offset: 0x000015F0
[Token(Token = "0x17000030")]
private bool animatePhysics
{
[Token(Token = "0x600021F")]
[Address(RVA = "0xF1E1F0", Offset = "0xF1D1F0", VA = "0x180F1E1F0")]
get
{
return default(bool);
}
}
// Token: 0x0600025A RID: 602 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000220")]
[Address(RVA = "0xF1E140", Offset = "0xF1D140", VA = "0x180F1E140")]
private void Start()
{
}
// Token: 0x0600025B RID: 603 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000221")]
[Address(RVA = "0xF1E1C0", Offset = "0xF1D1C0", VA = "0x180F1E1C0")]
private void Update()
{
}
// Token: 0x0600025C RID: 604 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000222")]
[Address(RVA = "0xF1DFF0", Offset = "0xF1CFF0", VA = "0x180F1DFF0")]
private void FixedUpdate()
{
}
// Token: 0x0600025D RID: 605 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000223")]
[Address(RVA = "0xF1E020", Offset = "0xF1D020", VA = "0x180F1E020")]
private void LateUpdate()
{
}
// Token: 0x0600025E RID: 606 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000224")]
[Address(RVA = "0xF1DF40", Offset = "0xF1CF40", VA = "0x180F1DF40")]
private void FixTransforms()
{
}
// Token: 0x0600025F RID: 607 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000225")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public IKExecutionOrder()
{
}
// Token: 0x040001F8 RID: 504
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000190")]
[Tooltip("The IK components, assign in the order in which you wish to update them.")]
public IK[] IKComponents;
// Token: 0x040001F9 RID: 505
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000191")]
[Tooltip("Optional. Assign it if you are using 'Animate Physics' as the Update Mode.")]
public Animator animator;
// Token: 0x040001FA RID: 506
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000192")]
private bool fixedFrame;
}
}