Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

95 lines
2.9 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000676 RID: 1654
[Token(Token = "0x2000676")]
public class GLLDMIPMDIM
{
// Token: 0x06003037 RID: 12343 RVA: 0x000C4228 File Offset: 0x000C2428
[Token(Token = "0x6003037")]
[Address(RVA = "0x1AE1060", Offset = "0x1AE0060", VA = "0x181AE1060")]
public static void BDGOKHNJFKJ(Renderer CHEJPOIMMCK, ref MaterialPropertyBlock NCCFFHJCCHB)
{
Transform transform = CHEJPOIMMCK.transform;
int num = 0;
float num2;
GLLDMIPMDIM.KCIKPDKOLOP.x = num2;
Vector4[] kcikpdkolop = GLLDMIPMDIM.KCIKPDKOLOP;
num += num;
float num3;
kcikpdkolop[0] = num3;
float num4;
GLLDMIPMDIM.KCIKPDKOLOP[1] = num4;
Vector4[] kcikpdkolop2 = GLLDMIPMDIM.KCIKPDKOLOP;
num++;
float num5;
kcikpdkolop2[1] = num5;
Vector4[] kcikpdkolop3 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop4 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop5 = GLLDMIPMDIM.KCIKPDKOLOP;
float num6;
GLLDMIPMDIM.KCIKPDKOLOP.x = num6;
Vector4[] kcikpdkolop6 = GLLDMIPMDIM.KCIKPDKOLOP;
num += num;
float num7;
kcikpdkolop6[0] = num7;
float num8;
GLLDMIPMDIM.KCIKPDKOLOP[1] = num8;
Vector4[] kcikpdkolop7 = GLLDMIPMDIM.KCIKPDKOLOP;
num++;
float num9;
kcikpdkolop7[1] = num9;
Vector4[] kcikpdkolop8 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop9 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop10 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop11 = GLLDMIPMDIM.KCIKPDKOLOP;
float num10;
kcikpdkolop11[0] = num10;
float num11;
GLLDMIPMDIM.KCIKPDKOLOP[0] = num11;
float num12;
GLLDMIPMDIM.KCIKPDKOLOP[1] = num12;
Vector4[] kcikpdkolop12 = GLLDMIPMDIM.KCIKPDKOLOP;
}
// Token: 0x06003038 RID: 12344 RVA: 0x000C432C File Offset: 0x000C252C
[Token(Token = "0x6003038")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public GLLDMIPMDIM()
{
}
// Token: 0x040027ED RID: 10221
[Token(Token = "0x40027ED")]
private static readonly Vector4[] KCIKPDKOLOP = new Vector4[3];
// Token: 0x040027EE RID: 10222
[Token(Token = "0x40027EE")]
private static readonly int IPHEIAAKEJF = Shader.PropertyToID("unity_SHAr");
// Token: 0x040027EF RID: 10223
[Token(Token = "0x40027EF")]
private static readonly int OBLBBEMNGPA = Shader.PropertyToID("unity_SHAg");
// Token: 0x040027F0 RID: 10224
[Token(Token = "0x40027F0")]
private static readonly int AGFJJNLFAOC = Shader.PropertyToID("unity_SHAb");
// Token: 0x040027F1 RID: 10225
[Token(Token = "0x40027F1")]
private static readonly int HINLGHELFNM = Shader.PropertyToID("unity_SHBr");
// Token: 0x040027F2 RID: 10226
[Token(Token = "0x40027F2")]
private static readonly int OPBAPDFDMLE = Shader.PropertyToID("unity_SHBg");
// Token: 0x040027F3 RID: 10227
[Token(Token = "0x40027F3")]
private static readonly int PLJNEPDEGJJ = Shader.PropertyToID("unity_SHBb");
// Token: 0x040027F4 RID: 10228
[Token(Token = "0x40027F4")]
private static readonly int CEOHHEFGJLP = Shader.PropertyToID("unity_SHC");
}