Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/HandCollisionTransformUpdater.cs
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

110 lines
3.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000349 RID: 841
[Token(Token = "0x2000349")]
public class HandCollisionTransformUpdater : MonoBehaviour
{
// Token: 0x06001A30 RID: 6704 RVA: 0x00068FC0 File Offset: 0x000671C0
[Token(Token = "0x6001A30")]
[Address(RVA = "0x1B95880", Offset = "0x1B94880", VA = "0x181B95880")]
private void Awake()
{
float z = this.rotationWhenClosedEuler.z;
Transform transform = base.transform;
BoxCollider boxCollider = this.handCollider;
BoxCollider boxCollider2 = this.handCollider;
Vector3 vector;
float z2 = vector.z;
this.CFPGOHFDLOM.z = z2;
Vector3 vector2;
float z3 = vector2.z;
this.KOGEMOFKBIJ.z = z3;
}
// Token: 0x06001A31 RID: 6705 RVA: 0x00069024 File Offset: 0x00067224
[Token(Token = "0x6001A31")]
[Address(RVA = "0x1B95990", Offset = "0x1B94990", VA = "0x181B95990")]
private void Update()
{
float openClosedAxis = this.myHand.CFHAEGADLOL;
Transform transform = base.transform;
Quaternion ipgkdkimlhj = this.IPGKDKIMLHJ;
transform.localRotation = ipgkdkimlhj;
BoxCollider boxCollider = this.handCollider;
float z = this.CFPGOHFDLOM.z;
BoxCollider boxCollider2 = this.handCollider;
Quaternion ggjpecclmgc = this.GGJPECCLMGC;
transform.localRotation = ggjpecclmgc;
BoxCollider boxCollider3 = this.handCollider;
float z2 = this.colliderCenterWhenClosed.z;
BoxCollider boxCollider4 = this.handCollider;
float z3 = this.colliderSizeWhenClosed.z;
}
// Token: 0x06001A32 RID: 6706 RVA: 0x000690B0 File Offset: 0x000672B0
[Token(Token = "0x6001A32")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public HandCollisionTransformUpdater()
{
}
// Token: 0x040013C3 RID: 5059
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40013C3")]
[SerializeField]
[NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)]
private BoxCollider handCollider;
// Token: 0x040013C4 RID: 5060
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40013C4")]
[SerializeField]
[NKNLDEIPALE(FHBJCBPFODN.Parent, false, false, false)]
private PlayerHand myHand;
// Token: 0x040013C5 RID: 5061
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40013C5")]
[SerializeField]
private Vector3 rotationWhenClosedEuler;
// Token: 0x040013C6 RID: 5062
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40013C6")]
[SerializeField]
private Vector3 colliderCenterWhenClosed;
// Token: 0x040013C7 RID: 5063
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40013C7")]
[SerializeField]
private Vector3 colliderSizeWhenClosed;
// Token: 0x040013C8 RID: 5064
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40013C8")]
private Quaternion GGJPECCLMGC;
// Token: 0x040013C9 RID: 5065
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40013C9")]
private Quaternion IPGKDKIMLHJ;
// Token: 0x040013CA RID: 5066
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40013CA")]
private Vector3 CFPGOHFDLOM;
// Token: 0x040013CB RID: 5067
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40013CB")]
private Vector3 KOGEMOFKBIJ;
// Token: 0x040013CC RID: 5068
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x40013CC")]
private bool GGKOOACJHBO;
}