Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

33 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using RRUI.Data;
using UnityEngine;
// Token: 0x02000888 RID: 2184
[Token(Token = "0x2000888")]
public static class ONADEHGGJBH
{
// Token: 0x06003CC2 RID: 15554 RVA: 0x000F5688 File Offset: 0x000F3888
[Token(Token = "0x6003CC2")]
[Address(RVA = "0x1EA6EE0", Offset = "0x1EA5EE0", VA = "0x181EA6EE0")]
public static GameObject EBMABANDFJJ(GameObject CONKPDFCLGM)
{
bool activeSelf = CONKPDFCLGM.activeSelf;
int num = 0;
CONKPDFCLGM.SetActive(num != 0);
GameObject gameObject = global::UnityEngine.Object.Instantiate<GameObject>(CONKPDFCLGM);
CONKPDFCLGM.SetActive(activeSelf);
gameObject.DFFNGCIAOME();
gameObject.hideFlags = HideFlags.HideAndDontSave;
return gameObject;
}
// Token: 0x06003CC3 RID: 15555 RVA: 0x000F56C8 File Offset: 0x000F38C8
[Token(Token = "0x6003CC3")]
[Address(RVA = "0x35BE620", Offset = "0x35BD620", VA = "0x1835BE620")]
public static GameObject BAMPPLLLDIL<TListModel, TFromModel, TToCardControllerProvider>(GameObject CONKPDFCLGM) where TListModel : ModelBase where TFromModel : ModelBase where TToCardControllerProvider : ControllerBase, IOLLIDNPNNA
{
return ONADEHGGJBH.EBMABANDFJJ(CONKPDFCLGM);
}
}