Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

20 lines
408 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000BA RID: 186
[Token(Token = "0x20000BA")]
[Serializable]
public struct QuestGearEntry
{
// Token: 0x0400041F RID: 1055
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400041F")]
public GameObject gearPrefab;
// Token: 0x04000420 RID: 1056
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000420")]
public int dropWeight;
}