43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Animation
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{
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// Token: 0x02001111 RID: 4369
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[Token(Token = "0x2001111")]
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[MMOINKHEKJF("Rotation/Absolute", "Tween from the current rotation to target value")]
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[Serializable]
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public class RotationAbsoluteTransition : RotationTransition
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{
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// Token: 0x17001093 RID: 4243
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// (get) Token: 0x060061A3 RID: 24995 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x17001093")]
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protected override Quaternion Target
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{
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[Token(Token = "0x60061A3")]
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[Address(RVA = "0x1BC8180", Offset = "0x1BC7180", VA = "0x181BC8180", Slot = "8")]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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}
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// Token: 0x060061A4 RID: 24996 RVA: 0x001542E8 File Offset: 0x001524E8
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[Token(Token = "0x60061A4")]
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[Address(RVA = "0x1BC8110", Offset = "0x1BC7110", VA = "0x181BC8110")]
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public RotationAbsoluteTransition()
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{
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float z = Vector3.zero.z;
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this.target.z = z;
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base..ctor();
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}
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// Token: 0x04004042 RID: 16450
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4004042")]
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[SerializeField]
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private Vector3 target;
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}
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}
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