58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tools.Groups
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{
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// Token: 0x02002C1C RID: 11292
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[Token(Token = "0x2002C1C")]
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public class PokerChipVisual : MonoBehaviour
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{
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// Token: 0x17003496 RID: 13462
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// (set) Token: 0x06012D0E RID: 77070 RVA: 0x00447D88 File Offset: 0x00445F88
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[Token(Token = "0x17003496")]
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public PokerChip.OIOHECHKDAB DMLIOOCLKKP
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{
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[Token(Token = "0x6012D0E")]
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[Address(RVA = "0x1D75740", Offset = "0x1D74740", VA = "0x181D75740")]
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set
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{
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Renderer[] array = this.chipRenderers;
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int num = 0;
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if (num < array.Length)
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{
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Renderer[] array2 = this.chipRenderers;
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Renderer[] array3 = this.chipRenderers;
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num++;
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}
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}
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}
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// Token: 0x06012D0F RID: 77071 RVA: 0x00447DC4 File Offset: 0x00445FC4
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[Token(Token = "0x6012D0F")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public PokerChipVisual()
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{
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}
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// Token: 0x0400C1B1 RID: 49585
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400C1B1")]
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[SerializeField]
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private Renderer[] chipRenderers;
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// Token: 0x02002C1D RID: 11293
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[Token(Token = "0x2002C1D")]
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private static class BGODNNFMJBF
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{
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// Token: 0x0400C1B2 RID: 49586
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[Token(Token = "0x400C1B2")]
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public static readonly int FPKNNKGGHOI = Shader.PropertyToID("_Green_Col");
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// Token: 0x0400C1B3 RID: 49587
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[Token(Token = "0x400C1B3")]
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public static readonly int PIHIJOBHDPP = Shader.PropertyToID("_Red_Col");
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}
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}
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}
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