Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/Tutorials/DisableGameObjectIfTutorialNotCompleted.cs
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

44 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Tutorials
{
// Token: 0x02002A62 RID: 10850
[Token(Token = "0x2002A62")]
public class DisableGameObjectIfTutorialNotCompleted : MonoBehaviour
{
// Token: 0x060120F1 RID: 73969 RVA: 0x00417304 File Offset: 0x00415504
[Token(Token = "0x60120F1")]
[Address(RVA = "0x1A97A90", Offset = "0x1A96A90", VA = "0x181A97A90")]
private void Start()
{
if (SingletonMonoBehaviour.FFNIFALJLDD)
{
TutorialManager instance = SingletonMonoBehaviour.ONCPNMDGGKG;
TutorialManager.PKHLMAEGIKG pkhlmaegikg = this.tutorialType;
if (!instance.IsTutorialComplete(pkhlmaegikg))
{
GameObject gameObject = base.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
return;
}
}
}
// Token: 0x060120F2 RID: 73970 RVA: 0x00417348 File Offset: 0x00415548
[Token(Token = "0x60120F2")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public DisableGameObjectIfTutorialNotCompleted()
{
}
// Token: 0x0400B943 RID: 47427
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400B943")]
[SerializeField]
private TutorialManager.PKHLMAEGIKG tutorialType;
}
}