35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Pathfinding
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{
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// Token: 0x020000E0 RID: 224
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[Token(Token = "0x2000085")]
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public class FleePath : RandomPath
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{
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// Token: 0x060007B5 RID: 1973 RVA: 0x00002082 File Offset: 0x00000282
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[Token(Token = "0x600067D")]
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[Address(RVA = "0xA07B20", Offset = "0xA06B20", VA = "0x180A07B20")]
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public FleePath()
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{
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}
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// Token: 0x060007B6 RID: 1974 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600067E")]
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[Address(RVA = "0xA07800", Offset = "0xA06800", VA = "0x180A07800")]
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public static FleePath Construct(Vector3 start, Vector3 avoid, int searchLength, [Optional] OnPathDelegate callback)
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{
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return null;
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}
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// Token: 0x060007B7 RID: 1975 RVA: 0x00002082 File Offset: 0x00000282
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[Token(Token = "0x600067F")]
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[Address(RVA = "0xA079C0", Offset = "0xA069C0", VA = "0x180A079C0")]
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protected void Setup(Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback)
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{
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}
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}
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}
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