Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/DriverDirectMode_FrameTiming.cs
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

36 lines
822 B
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x020002C4 RID: 708
[Token(Token = "0x2000123")]
public struct DriverDirectMode_FrameTiming
{
// Token: 0x0400095F RID: 2399
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000927")]
public uint m_nSize;
// Token: 0x04000960 RID: 2400
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000928")]
public uint m_nNumFramePresents;
// Token: 0x04000961 RID: 2401
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000929")]
public uint m_nNumMisPresented;
// Token: 0x04000962 RID: 2402
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x400092A")]
public uint m_nNumDroppedFrames;
// Token: 0x04000963 RID: 2403
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400092B")]
public uint m_nReprojectionFlags;
}
}