27 lines
761 B
C#
27 lines
761 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200002C RID: 44
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[Token(Token = "0x2000027")]
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[Preserve]
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internal sealed class LensDistortionRenderer : PostProcessEffectRenderer<LensDistortion>
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{
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// Token: 0x06000055 RID: 85 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000055")]
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[Address(RVA = "0x7A99F0", Offset = "0x7A89F0", VA = "0x1807A99F0", Slot = "8")]
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public override void Render(PostProcessRenderContext context)
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{
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}
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// Token: 0x06000056 RID: 86 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000056")]
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[Address(RVA = "0x7A9D70", Offset = "0x7A8D70", VA = "0x1807A9D70")]
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public LensDistortionRenderer()
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{
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}
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}
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}
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