36 lines
776 B
C#
36 lines
776 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000035 RID: 53
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[Token(Token = "0x200002C")]
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public enum ScreenSpaceReflectionPreset
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{
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// Token: 0x040000E7 RID: 231
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[Token(Token = "0x40000AA")]
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Lower,
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// Token: 0x040000E8 RID: 232
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[Token(Token = "0x40000AB")]
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Low,
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// Token: 0x040000E9 RID: 233
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[Token(Token = "0x40000AC")]
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Medium,
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// Token: 0x040000EA RID: 234
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[Token(Token = "0x40000AD")]
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High,
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// Token: 0x040000EB RID: 235
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[Token(Token = "0x40000AE")]
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Higher,
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// Token: 0x040000EC RID: 236
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[Token(Token = "0x40000AF")]
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Ultra,
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// Token: 0x040000ED RID: 237
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[Token(Token = "0x40000B0")]
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Overkill,
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// Token: 0x040000EE RID: 238
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[Token(Token = "0x40000B1")]
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Custom
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}
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}
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