Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

40 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000056 RID: 86
[Token(Token = "0x2000047")]
[Serializable]
public sealed class SplineParameter : ParameterOverride<Spline>
{
// Token: 0x060000DE RID: 222 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DD")]
[Address(RVA = "0xDE6D10", Offset = "0xDE5D10", VA = "0x180DE6D10", Slot = "6")]
protected internal override void OnEnable()
{
}
// Token: 0x060000DF RID: 223 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DE")]
[Address(RVA = "0xDE6D30", Offset = "0xDE5D30", VA = "0x180DE6D30", Slot = "8")]
internal override void SetValue(ParameterOverride parameter)
{
}
// Token: 0x060000E0 RID: 224 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000DF")]
[Address(RVA = "0xDE6BA0", Offset = "0xDE5BA0", VA = "0x180DE6BA0", Slot = "9")]
public override void Interp(Spline from, Spline to, float t)
{
}
// Token: 0x060000E1 RID: 225 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E0")]
[Address(RVA = "0xDE6DA0", Offset = "0xDE5DA0", VA = "0x180DE6DA0")]
public SplineParameter()
{
}
}
}