42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000055 RID: 85
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[Token(Token = "0x2000046")]
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[Serializable]
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public sealed class Vector4Parameter : ParameterOverride<Vector4>
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{
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// Token: 0x060000DA RID: 218 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000D9")]
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[Address(RVA = "0x7A5310", Offset = "0x7A4310", VA = "0x1807A5310", Slot = "9")]
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public override void Interp(Vector4 from, Vector4 to, float t)
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{
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}
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// Token: 0x060000DB RID: 219 RVA: 0x00002538 File Offset: 0x00000738
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[Token(Token = "0x60000DA")]
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[Address(RVA = "0xDEC8F0", Offset = "0xDEB8F0", VA = "0x180DEC8F0")]
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public static implicit operator Vector2(Vector4Parameter prop)
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{
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return default(Vector2);
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}
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// Token: 0x060000DC RID: 220 RVA: 0x00002550 File Offset: 0x00000750
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[Token(Token = "0x60000DB")]
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[Address(RVA = "0xDEC850", Offset = "0xDEB850", VA = "0x180DEC850")]
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public static implicit operator Vector3(Vector4Parameter prop)
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{
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return default(Vector3);
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}
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// Token: 0x060000DD RID: 221 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000DC")]
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[Address(RVA = "0xDEC810", Offset = "0xDEB810", VA = "0x180DEC810")]
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public Vector4Parameter()
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{
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}
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}
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}
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