121 lines
3.4 KiB
C#
121 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000A8 RID: 168
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[Token(Token = "0x2000090")]
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internal class Light2DManager : IDisposable
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{
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// Token: 0x170000CB RID: 203
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// (get) Token: 0x060002F5 RID: 757 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000CA")]
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internal static List<Light2D>[] lights
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{
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[Token(Token = "0x60002DA")]
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[Address(RVA = "0x8EBC60", Offset = "0x8EAC60", VA = "0x1808EBC60")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000CC RID: 204
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// (get) Token: 0x060002F6 RID: 758 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170000CB")]
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internal static CullingGroup cullingGroup
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{
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[Token(Token = "0x60002DB")]
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[Address(RVA = "0x8EBBF0", Offset = "0x8EABF0", VA = "0x1808EBBF0")]
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get
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{
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return null;
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}
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[Token(Token = "0x60002DC")]
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[Address(RVA = "0x8EBD40", Offset = "0x8EAD40", VA = "0x1808EBD40")]
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set
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{
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}
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}
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// Token: 0x170000CD RID: 205
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// (get) Token: 0x060002F8 RID: 760 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170000CC")]
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internal static BoundingSphere[] boundingSpheres
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{
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[Token(Token = "0x60002DD")]
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[Address(RVA = "0x8EBB80", Offset = "0x8EAB80", VA = "0x1808EBB80")]
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get
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{
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return null;
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}
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[Token(Token = "0x60002DE")]
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[Address(RVA = "0x8EBCD0", Offset = "0x8EACD0", VA = "0x1808EBCD0")]
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set
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{
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}
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}
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// Token: 0x060002FA RID: 762 RVA: 0x000039D8 File Offset: 0x00001BD8
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[Token(Token = "0x60002DF")]
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[Address(RVA = "0x8EB760", Offset = "0x8EA760", VA = "0x1808EB760")]
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internal static bool GetGlobalColor(int sortingLayerIndex, int blendStyleIndex, out Color color)
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{
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return default(bool);
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}
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// Token: 0x060002FB RID: 763 RVA: 0x000039F0 File Offset: 0x00001BF0
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[Token(Token = "0x60002E0")]
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[Address(RVA = "0x8EB5E0", Offset = "0x8EA5E0", VA = "0x1808EB5E0")]
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internal static bool ContainsDuplicateGlobalLight(int sortingLayerIndex, int blendStyleIndex)
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{
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return default(bool);
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}
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// Token: 0x060002FC RID: 764 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E1")]
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[Address(RVA = "0x8EBA40", Offset = "0x8EAA40", VA = "0x1808EBA40")]
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internal Light2DManager()
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{
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}
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// Token: 0x060002FD RID: 765 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002E2")]
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[Address(RVA = "0x8EB700", Offset = "0x8EA700", VA = "0x1808EB700", Slot = "4")]
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public void Dispose()
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{
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}
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// Token: 0x0400044D RID: 1101
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[Token(Token = "0x4000390")]
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private const int k_BlendStyleCount = 4;
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// Token: 0x0400044E RID: 1102
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[Token(Token = "0x4000391")]
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private static Light2DManager s_Instance;
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// Token: 0x0400044F RID: 1103
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000392")]
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private Light2DManager m_PrevInstance;
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// Token: 0x04000450 RID: 1104
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000393")]
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private List<Light2D>[] m_Lights;
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// Token: 0x04000451 RID: 1105
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000394")]
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private CullingGroup m_CullingGroup;
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// Token: 0x04000452 RID: 1106
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000395")]
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private BoundingSphere[] m_BoundingSpheres;
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}
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}
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