Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

127 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering.Universal.LibTessDotNet;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000C0 RID: 192
[Token(Token = "0x200009F")]
internal class ShadowUtility
{
// Token: 0x060003DF RID: 991 RVA: 0x000041A0 File Offset: 0x000023A0
[Token(Token = "0x60003BA")]
[Address(RVA = "0x2402AF0", Offset = "0x2401AF0", VA = "0x182402AF0")]
private static ShadowUtility.Edge CreateEdge(int triangleIndexA, int triangleIndexB, List<Vector3> vertices, List<int> triangles)
{
return default(ShadowUtility.Edge);
}
// Token: 0x060003E0 RID: 992 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003BB")]
[Address(RVA = "0x2403870", Offset = "0x2402870", VA = "0x182403870")]
private static void PopulateEdgeArray(List<Vector3> vertices, List<int> triangles, List<ShadowUtility.Edge> edges)
{
}
// Token: 0x060003E1 RID: 993 RVA: 0x000041B8 File Offset: 0x000023B8
[Token(Token = "0x60003BC")]
[Address(RVA = "0x24036B0", Offset = "0x24026B0", VA = "0x1824036B0")]
private static bool IsOutsideEdge(int edgeIndex, List<ShadowUtility.Edge> edgesToProcess)
{
return default(bool);
}
// Token: 0x060003E2 RID: 994 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003BD")]
[Address(RVA = "0x2403A20", Offset = "0x2402A20", VA = "0x182403A20")]
private static void SortEdges(List<ShadowUtility.Edge> edgesToProcess)
{
}
// Token: 0x060003E3 RID: 995 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003BE")]
[Address(RVA = "0x2402D40", Offset = "0x2401D40", VA = "0x182402D40")]
private static void CreateShadowTriangles(List<Vector3> vertices, List<int> triangles, List<Vector4> tangents, List<ShadowUtility.Edge> edges)
{
}
// Token: 0x060003E4 RID: 996 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60003BF")]
[Address(RVA = "0x8F0400", Offset = "0x8EF400", VA = "0x1808F0400")]
private static object InterpCustomVertexData(Vec3 position, object[] data, float[] weights)
{
return null;
}
// Token: 0x060003E5 RID: 997 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C0")]
[Address(RVA = "0x2403600", Offset = "0x2402600", VA = "0x182403600")]
private static void InitializeTangents(int tangentsToAdd, List<Vector4> tangents)
{
}
// Token: 0x060003E6 RID: 998 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C1")]
[Address(RVA = "0x2402F60", Offset = "0x2401F60", VA = "0x182402F60")]
public static void GenerateShadowMesh(Mesh mesh, Vector3[] shapePath)
{
}
// Token: 0x060003E7 RID: 999 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60003C2")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ShadowUtility()
{
}
// Token: 0x020000C1 RID: 193
[Token(Token = "0x20000D3")]
internal struct Edge : IComparable<ShadowUtility.Edge>
{
// Token: 0x060003E8 RID: 1000 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000472")]
[Address(RVA = "0x23F0890", Offset = "0x23EF890", VA = "0x1823F0890")]
public void AssignVertexIndices(int vi0, int vi1)
{
}
// Token: 0x060003E9 RID: 1001 RVA: 0x000041D0 File Offset: 0x000023D0
[Token(Token = "0x6000473")]
[Address(RVA = "0x23F0930", Offset = "0x23EF930", VA = "0x1823F0930")]
public int Compare(ShadowUtility.Edge a, ShadowUtility.Edge b)
{
return 0;
}
// Token: 0x060003EA RID: 1002 RVA: 0x000041E8 File Offset: 0x000023E8
[Token(Token = "0x6000474")]
[Address(RVA = "0x23F08A0", Offset = "0x23EF8A0", VA = "0x1823F08A0", Slot = "4")]
public int CompareTo(ShadowUtility.Edge edgeToCompare)
{
return 0;
}
// Token: 0x04000513 RID: 1299
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000564")]
public int vertexIndex0;
// Token: 0x04000514 RID: 1300
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000565")]
public int vertexIndex1;
// Token: 0x04000515 RID: 1301
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000566")]
public Vector4 tangent;
// Token: 0x04000516 RID: 1302
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000567")]
private bool compareReversed;
}
}
}