Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

27 lines
687 B
C#

using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000037 RID: 55
[Token(Token = "0x2000031")]
[BurstCompile]
public struct ClearBufferJob<T, U> : IJob where T : struct, IEquatable<T> where U : struct
{
// Token: 0x060000D8 RID: 216 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D0")]
[Address(RVA = "0x304C880", Offset = "0x304B880", VA = "0x18304C880", Slot = "4")]
public void Execute()
{
}
// Token: 0x0400013A RID: 314
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000116")]
public NativeMultiHashMap<T, U> bufferToClear;
}
}