59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000080 RID: 128
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[Token(Token = "0x2000072")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public struct RenderingData
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{
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// Token: 0x04000296 RID: 662
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000255")]
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public CullingResults cullResults;
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// Token: 0x04000297 RID: 663
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000256")]
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public CameraData cameraData;
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// Token: 0x04000298 RID: 664
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x4000257")]
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public LightData lightData;
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// Token: 0x04000299 RID: 665
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x4000258")]
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public ShadowData shadowData;
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// Token: 0x0400029A RID: 666
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[FieldOffset(Offset = "0x1D8")]
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[Token(Token = "0x4000259")]
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public PostProcessingData postProcessingData;
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// Token: 0x0400029B RID: 667
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[FieldOffset(Offset = "0x1E0")]
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[Token(Token = "0x400025A")]
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public bool supportsDynamicBatching;
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// Token: 0x0400029C RID: 668
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[FieldOffset(Offset = "0x1E4")]
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[Token(Token = "0x400025B")]
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public PerObjectData perObjectData;
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// Token: 0x0400029D RID: 669
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[FieldOffset(Offset = "0x1E8")]
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[Token(Token = "0x400025C")]
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[Obsolete]
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public bool killAlphaInFinalBlit;
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// Token: 0x0400029E RID: 670
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[FieldOffset(Offset = "0x1E9")]
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[Token(Token = "0x400025D")]
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public bool postProcessingEnabled;
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}
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}
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