Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

50 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200006F RID: 111
[Token(Token = "0x2000063")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct ShadowSliceData
{
// Token: 0x060001CF RID: 463 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001BD")]
[Address(RVA = "0x6A18B0", Offset = "0x6A08B0", VA = "0x1806A18B0")]
public void Clear()
{
}
// Token: 0x0400023A RID: 570
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000202")]
public Matrix4x4 viewMatrix;
// Token: 0x0400023B RID: 571
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000203")]
public Matrix4x4 projectionMatrix;
// Token: 0x0400023C RID: 572
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000204")]
public Matrix4x4 shadowTransform;
// Token: 0x0400023D RID: 573
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000205")]
public int offsetX;
// Token: 0x0400023E RID: 574
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x4000206")]
public int offsetY;
// Token: 0x0400023F RID: 575
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000207")]
public int resolution;
}
}