50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200006F RID: 111
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[Token(Token = "0x2000063")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public struct ShadowSliceData
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{
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// Token: 0x060001CF RID: 463 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001BD")]
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[Address(RVA = "0x6A18B0", Offset = "0x6A08B0", VA = "0x1806A18B0")]
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public void Clear()
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{
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}
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// Token: 0x0400023A RID: 570
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000202")]
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public Matrix4x4 viewMatrix;
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// Token: 0x0400023B RID: 571
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000203")]
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public Matrix4x4 projectionMatrix;
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// Token: 0x0400023C RID: 572
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4000204")]
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public Matrix4x4 shadowTransform;
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// Token: 0x0400023D RID: 573
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4000205")]
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public int offsetX;
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// Token: 0x0400023E RID: 574
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[FieldOffset(Offset = "0xC4")]
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[Token(Token = "0x4000206")]
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public int offsetY;
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// Token: 0x0400023F RID: 575
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4000207")]
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public int resolution;
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}
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}
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