36 lines
811 B
C#
36 lines
811 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000087 RID: 135
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[Token(Token = "0x2000079")]
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internal enum URPProfileId
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{
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// Token: 0x0400030C RID: 780
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[Token(Token = "0x40002CB")]
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StopNaNs,
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// Token: 0x0400030D RID: 781
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[Token(Token = "0x40002CC")]
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SMAA,
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// Token: 0x0400030E RID: 782
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[Token(Token = "0x40002CD")]
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GaussianDepthOfField,
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// Token: 0x0400030F RID: 783
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[Token(Token = "0x40002CE")]
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BokehDepthOfField,
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// Token: 0x04000310 RID: 784
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[Token(Token = "0x40002CF")]
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MotionBlur,
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// Token: 0x04000311 RID: 785
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[Token(Token = "0x40002D0")]
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PaniniProjection,
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// Token: 0x04000312 RID: 786
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[Token(Token = "0x40002D1")]
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UberPostProcess,
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// Token: 0x04000313 RID: 787
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[Token(Token = "0x40002D2")]
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Bloom
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}
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}
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