51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Animations
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{
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// Token: 0x02000031 RID: 49
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[Token(Token = "0x2000031")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationPosePlayable.bindings.h")]
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[NativeHeader("Modules/Animation/Director/AnimationPosePlayable.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[StaticAccessor("AnimationPosePlayableBindings", StaticAccessorType.DoubleColon)]
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internal struct AnimationPosePlayable : IEquatable<AnimationPosePlayable>
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{
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// Token: 0x060001DB RID: 475 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001DB")]
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[Address(RVA = "0x1161C20", Offset = "0x1160C20", VA = "0x181161C20")]
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internal AnimationPosePlayable(PlayableHandle handle)
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{
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}
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// Token: 0x060001DC RID: 476 RVA: 0x00002F88 File Offset: 0x00001188
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[Token(Token = "0x60001DC")]
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[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060001DD RID: 477 RVA: 0x00002FA0 File Offset: 0x000011A0
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[Token(Token = "0x60001DD")]
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[Address(RVA = "0x1161A80", Offset = "0x1160A80", VA = "0x181161A80", Slot = "4")]
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public bool Equals(AnimationPosePlayable other)
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{
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return default(bool);
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}
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// Token: 0x040000C7 RID: 199
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000C7")]
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private PlayableHandle m_Handle;
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// Token: 0x040000C8 RID: 200
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[Token(Token = "0x40000C8")]
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private static readonly AnimationPosePlayable m_NullPlayable;
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}
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}
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