63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200000F RID: 15
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[Token(Token = "0x200000F")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/AnimatorInfo.h")]
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public struct AnimatorTransitionInfo
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{
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// Token: 0x04000033 RID: 51
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000033")]
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[NativeName("fullPathHash")]
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private int m_FullPath;
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// Token: 0x04000034 RID: 52
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000034")]
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[NativeName("userNameHash")]
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private int m_UserName;
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// Token: 0x04000035 RID: 53
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000035")]
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[NativeName("nameHash")]
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private int m_Name;
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// Token: 0x04000036 RID: 54
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000036")]
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[NativeName("hasFixedDuration")]
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private bool m_HasFixedDuration;
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// Token: 0x04000037 RID: 55
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000037")]
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[NativeName("duration")]
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private float m_Duration;
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// Token: 0x04000038 RID: 56
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000038")]
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[NativeName("normalizedTime")]
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private float m_NormalizedTime;
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// Token: 0x04000039 RID: 57
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000039")]
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[NativeName("anyState")]
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private bool m_AnyState;
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// Token: 0x0400003A RID: 58
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400003A")]
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[NativeName("transitionType")]
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private int m_TransitionType;
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}
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}
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