56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000054 RID: 84
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[Token(Token = "0x2000054")]
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[UsedByNativeCode]
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public struct CachedAssetBundle
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{
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// Token: 0x06000102 RID: 258 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000102")]
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[Address(RVA = "0xF284C0", Offset = "0xF274C0", VA = "0x180F284C0")]
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public CachedAssetBundle(string name, Hash128 hash)
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{
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}
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// Token: 0x1700002F RID: 47
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// (get) Token: 0x06000103 RID: 259 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x1700002F")]
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public string name
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{
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[Token(Token = "0x6000103")]
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[Address(RVA = "0xE78BF0", Offset = "0xE77BF0", VA = "0x180E78BF0")]
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get
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{
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return null;
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}
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}
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// Token: 0x17000030 RID: 48
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// (get) Token: 0x06000104 RID: 260 RVA: 0x000027C0 File Offset: 0x000009C0
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[Token(Token = "0x17000030")]
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public Hash128 hash
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{
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[Token(Token = "0x6000104")]
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[Address(RVA = "0x3237790", Offset = "0x3236790", VA = "0x183237790")]
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get
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{
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return default(Hash128);
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}
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}
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// Token: 0x040000E6 RID: 230
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000E6")]
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private string m_Name;
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// Token: 0x040000E7 RID: 231
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40000E7")]
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private Hash128 m_Hash;
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}
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}
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