Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

41 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x0200012C RID: 300
[Token(Token = "0x200012C")]
[UsedByNativeCode]
[NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")]
public sealed class ComputeShader : Object
{
// Token: 0x06000B40 RID: 2880 RVA: 0x00007DD0 File Offset: 0x00005FD0
[Token(Token = "0x6000B40")]
[Address(RVA = "0x323DAE0", Offset = "0x323CAE0", VA = "0x18323DAE0")]
[RequiredByNativeCode]
[NativeMethod]
public int FindKernel(string name)
{
return 0;
}
// Token: 0x06000B41 RID: 2881 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000B41")]
[Address(RVA = "0x323DB90", Offset = "0x323CB90", VA = "0x18323DB90")]
[FreeFunction]
public void SetBuffer(int kernelIndex, int nameID, [NotNull] ComputeBuffer buffer)
{
}
// Token: 0x06000B42 RID: 2882 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000B42")]
[Address(RVA = "0x323DB30", Offset = "0x323CB30", VA = "0x18323DB30")]
[NativeMethod]
public void GetKernelThreadGroupSizes(int kernelIndex, out uint x, out uint y, out uint z)
{
}
}
}