54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.Rendering
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{
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// Token: 0x020002B2 RID: 690
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[Token(Token = "0x20002B2")]
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public enum FormatUsage
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{
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// Token: 0x040008E6 RID: 2278
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[Token(Token = "0x40008E6")]
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Sample,
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// Token: 0x040008E7 RID: 2279
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[Token(Token = "0x40008E7")]
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Linear,
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// Token: 0x040008E8 RID: 2280
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[Token(Token = "0x40008E8")]
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Sparse,
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// Token: 0x040008E9 RID: 2281
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[Token(Token = "0x40008E9")]
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Render = 4,
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// Token: 0x040008EA RID: 2282
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[Token(Token = "0x40008EA")]
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Blend,
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// Token: 0x040008EB RID: 2283
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[Token(Token = "0x40008EB")]
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GetPixels,
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// Token: 0x040008EC RID: 2284
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[Token(Token = "0x40008EC")]
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SetPixels,
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// Token: 0x040008ED RID: 2285
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[Token(Token = "0x40008ED")]
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SetPixels32,
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// Token: 0x040008EE RID: 2286
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[Token(Token = "0x40008EE")]
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ReadPixels,
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// Token: 0x040008EF RID: 2287
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[Token(Token = "0x40008EF")]
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LoadStore,
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// Token: 0x040008F0 RID: 2288
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[Token(Token = "0x40008F0")]
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MSAA2x,
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// Token: 0x040008F1 RID: 2289
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[Token(Token = "0x40008F1")]
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MSAA4x,
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// Token: 0x040008F2 RID: 2290
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[Token(Token = "0x40008F2")]
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MSAA8x,
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// Token: 0x040008F3 RID: 2291
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[Token(Token = "0x40008F3")]
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StencilSampling = 15
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}
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}
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