Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

51 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x020000DD RID: 221
[Token(Token = "0x20000DD")]
internal interface IPlayerEditorConnectionNative
{
// Token: 0x06000999 RID: 2457
[Token(Token = "0x6000999")]
[Address(Slot = "0")]
void Initialize();
// Token: 0x0600099A RID: 2458
[Token(Token = "0x600099A")]
[Address(Slot = "1")]
void DisconnectAll();
// Token: 0x0600099B RID: 2459
[Token(Token = "0x600099B")]
[Address(Slot = "2")]
void SendMessage(Guid messageId, byte[] data, int playerId);
// Token: 0x0600099C RID: 2460
[Token(Token = "0x600099C")]
[Address(Slot = "3")]
bool TrySendMessage(Guid messageId, byte[] data, int playerId);
// Token: 0x0600099D RID: 2461
[Token(Token = "0x600099D")]
[Address(Slot = "4")]
void Poll();
// Token: 0x0600099E RID: 2462
[Token(Token = "0x600099E")]
[Address(Slot = "5")]
void RegisterInternal(Guid messageId);
// Token: 0x0600099F RID: 2463
[Token(Token = "0x600099F")]
[Address(Slot = "6")]
void UnregisterInternal(Guid messageId);
// Token: 0x060009A0 RID: 2464
[Token(Token = "0x60009A0")]
[Address(Slot = "7")]
bool IsConnected();
}
}