29 lines
660 B
C#
29 lines
660 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Networking.PlayerConnection
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{
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// Token: 0x0200021A RID: 538
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[Token(Token = "0x200021A")]
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[Serializable]
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public class MessageEventArgs
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{
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// Token: 0x06000E37 RID: 3639 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000E37")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public MessageEventArgs()
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{
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}
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// Token: 0x04000593 RID: 1427
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000593")]
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public int playerId;
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// Token: 0x04000594 RID: 1428
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000594")]
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public byte[] data;
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}
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}
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