Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

60 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x0200028D RID: 653
[Token(Token = "0x200028D")]
public interface IPlayableBehaviour
{
// Token: 0x06001053 RID: 4179
[Token(Token = "0x6001053")]
[Address(Slot = "0")]
[RequiredByNativeCode]
void OnGraphStart(Playable playable);
// Token: 0x06001054 RID: 4180
[Token(Token = "0x6001054")]
[Address(Slot = "1")]
[RequiredByNativeCode]
void OnGraphStop(Playable playable);
// Token: 0x06001055 RID: 4181
[Token(Token = "0x6001055")]
[Address(Slot = "2")]
[RequiredByNativeCode]
void OnPlayableCreate(Playable playable);
// Token: 0x06001056 RID: 4182
[Token(Token = "0x6001056")]
[Address(Slot = "3")]
[RequiredByNativeCode]
void OnPlayableDestroy(Playable playable);
// Token: 0x06001057 RID: 4183
[Token(Token = "0x6001057")]
[Address(Slot = "4")]
[RequiredByNativeCode]
void OnBehaviourPlay(Playable playable, FrameData info);
// Token: 0x06001058 RID: 4184
[Token(Token = "0x6001058")]
[Address(Slot = "5")]
[RequiredByNativeCode]
void OnBehaviourPause(Playable playable, FrameData info);
// Token: 0x06001059 RID: 4185
[Token(Token = "0x6001059")]
[Address(Slot = "6")]
[RequiredByNativeCode]
void PrepareFrame(Playable playable, FrameData info);
// Token: 0x0600105A RID: 4186
[Token(Token = "0x600105A")]
[Address(Slot = "7")]
[RequiredByNativeCode]
void ProcessFrame(Playable playable, FrameData info, object playerData);
}
}