43 lines
858 B
C#
43 lines
858 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.PlayerLoop
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{
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// Token: 0x020001DD RID: 477
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[Token(Token = "0x20001DD")]
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[RequiredByNativeCode]
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[MovedFrom("UnityEngine.Experimental.PlayerLoop")]
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public struct Update
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{
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// Token: 0x020001DE RID: 478
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[Token(Token = "0x20001DE")]
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[RequiredByNativeCode]
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public struct ScriptRunBehaviourUpdate
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{
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}
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// Token: 0x020001DF RID: 479
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[Token(Token = "0x20001DF")]
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[RequiredByNativeCode]
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public struct DirectorUpdate
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{
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}
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// Token: 0x020001E0 RID: 480
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[Token(Token = "0x20001E0")]
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[RequiredByNativeCode]
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public struct ScriptRunDelayedDynamicFrameRate
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{
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}
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// Token: 0x020001E1 RID: 481
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[Token(Token = "0x20001E1")]
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[RequiredByNativeCode]
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public struct ScriptRunDelayedTasks
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{
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}
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}
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}
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