21 lines
386 B
C#
21 lines
386 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000A7 RID: 167
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[Token(Token = "0x20000A7")]
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public enum RenderTextureReadWrite
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{
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// Token: 0x04000230 RID: 560
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[Token(Token = "0x4000230")]
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Default,
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// Token: 0x04000231 RID: 561
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[Token(Token = "0x4000231")]
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Linear,
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// Token: 0x04000232 RID: 562
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[Token(Token = "0x4000232")]
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sRGB
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}
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}
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