38 lines
941 B
C#
38 lines
941 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000251 RID: 593
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[Token(Token = "0x2000251")]
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[RequiredByNativeCode]
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public class OnDemandRendering
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{
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// Token: 0x170002D8 RID: 728
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// (get) Token: 0x06000EB1 RID: 3761 RVA: 0x00009A68 File Offset: 0x00007C68
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[Token(Token = "0x170002D8")]
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public static int renderFrameInterval
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{
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[Token(Token = "0x6000EB1")]
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[Address(RVA = "0xED3F60", Offset = "0xED2F60", VA = "0x180ED3F60")]
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get
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{
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return 0;
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}
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}
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// Token: 0x06000EB2 RID: 3762 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000EB2")]
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[Address(RVA = "0xED3E80", Offset = "0xED2E80", VA = "0x180ED3E80")]
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[RequiredByNativeCode]
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internal static void GetRenderFrameInterval(out int frameInterval)
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{
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}
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// Token: 0x040006F7 RID: 1783
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[Token(Token = "0x40006F7")]
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private static int m_RenderFrameInterval;
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}
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}
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