Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

38 lines
941 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000251 RID: 593
[Token(Token = "0x2000251")]
[RequiredByNativeCode]
public class OnDemandRendering
{
// Token: 0x170002D8 RID: 728
// (get) Token: 0x06000EB1 RID: 3761 RVA: 0x00009A68 File Offset: 0x00007C68
[Token(Token = "0x170002D8")]
public static int renderFrameInterval
{
[Token(Token = "0x6000EB1")]
[Address(RVA = "0xED3F60", Offset = "0xED2F60", VA = "0x180ED3F60")]
get
{
return 0;
}
}
// Token: 0x06000EB2 RID: 3762 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB2")]
[Address(RVA = "0xED3E80", Offset = "0xED2E80", VA = "0x180ED3E80")]
[RequiredByNativeCode]
internal static void GetRenderFrameInterval(out int frameInterval)
{
}
// Token: 0x040006F7 RID: 1783
[Token(Token = "0x40006F7")]
private static int m_RenderFrameInterval;
}
}