37 lines
988 B
C#
37 lines
988 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Bindings;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
// Token: 0x02000286 RID: 646
|
|
[Token(Token = "0x2000286")]
|
|
[UsedByNativeCode]
|
|
[NativeHeader("Runtime/Shaders/ShaderKeywords.h")]
|
|
[NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")]
|
|
public struct ShaderKeyword
|
|
{
|
|
// Token: 0x06001050 RID: 4176 RVA: 0x0000A638 File Offset: 0x00008838
|
|
[Token(Token = "0x6001050")]
|
|
[Address(RVA = "0xEDAB20", Offset = "0xED9B20", VA = "0x180EDAB20")]
|
|
[FreeFunction]
|
|
internal static int GetGlobalKeywordIndex(string keyword)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x06001051 RID: 4177 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6001051")]
|
|
[Address(RVA = "0xEDAB60", Offset = "0xED9B60", VA = "0x180EDAB60")]
|
|
public ShaderKeyword(string keywordName)
|
|
{
|
|
}
|
|
|
|
// Token: 0x0400083A RID: 2106
|
|
[FieldOffset(Offset = "0x0")]
|
|
[Token(Token = "0x400083A")]
|
|
internal int m_KeywordIndex;
|
|
}
|
|
}
|