43 lines
1016 B
C#
43 lines
1016 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000288 RID: 648
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[Token(Token = "0x2000288")]
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[Flags]
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public enum ShaderPropertyFlags
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{
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// Token: 0x04000842 RID: 2114
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[Token(Token = "0x4000842")]
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None = 0,
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// Token: 0x04000843 RID: 2115
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[Token(Token = "0x4000843")]
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HideInInspector = 1,
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// Token: 0x04000844 RID: 2116
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[Token(Token = "0x4000844")]
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PerRendererData = 2,
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// Token: 0x04000845 RID: 2117
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[Token(Token = "0x4000845")]
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NoScaleOffset = 4,
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// Token: 0x04000846 RID: 2118
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[Token(Token = "0x4000846")]
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Normal = 8,
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// Token: 0x04000847 RID: 2119
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[Token(Token = "0x4000847")]
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HDR = 16,
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// Token: 0x04000848 RID: 2120
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[Token(Token = "0x4000848")]
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Gamma = 32,
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// Token: 0x04000849 RID: 2121
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[Token(Token = "0x4000849")]
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NonModifiableTextureData = 64,
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// Token: 0x0400084A RID: 2122
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[Token(Token = "0x400084A")]
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MainTexture = 128,
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// Token: 0x0400084B RID: 2123
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[Token(Token = "0x400084B")]
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MainColor = 256
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}
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}
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