36 lines
790 B
C#
36 lines
790 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000237 RID: 567
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[Token(Token = "0x2000237")]
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public enum StencilOp
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{
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// Token: 0x04000625 RID: 1573
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[Token(Token = "0x4000625")]
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Keep,
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// Token: 0x04000626 RID: 1574
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[Token(Token = "0x4000626")]
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Zero,
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// Token: 0x04000627 RID: 1575
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[Token(Token = "0x4000627")]
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Replace,
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// Token: 0x04000628 RID: 1576
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[Token(Token = "0x4000628")]
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IncrementSaturate,
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// Token: 0x04000629 RID: 1577
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[Token(Token = "0x4000629")]
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DecrementSaturate,
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// Token: 0x0400062A RID: 1578
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[Token(Token = "0x400062A")]
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Invert,
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// Token: 0x0400062B RID: 1579
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[Token(Token = "0x400062B")]
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IncrementWrap,
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// Token: 0x0400062C RID: 1580
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[Token(Token = "0x400062C")]
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DecrementWrap
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}
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}
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