196 lines
5.6 KiB
C#
196 lines
5.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Internal;
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namespace UnityEngine
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{
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x200000A")]
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[RequireComponent(typeof(Transform))]
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[NativeHeader("Modules/Physics2D/Public/Rigidbody2D.h")]
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public sealed class Rigidbody2D : Component
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{
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// Token: 0x17000008 RID: 8
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// (get) Token: 0x06000040 RID: 64 RVA: 0x00002414 File Offset: 0x00000614
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// (set) Token: 0x06000041 RID: 65 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x17000008")]
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public Vector2 position
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{
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[Token(Token = "0x6000040")]
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[Address(RVA = "0x1211300", Offset = "0x1210300", VA = "0x181211300")]
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get
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{
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return default(Vector2);
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}
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[Token(Token = "0x6000041")]
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[Address(RVA = "0x12114D0", Offset = "0x12104D0", VA = "0x1812114D0")]
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set
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{
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}
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}
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// Token: 0x17000009 RID: 9
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// (get) Token: 0x06000042 RID: 66 RVA: 0x0000242C File Offset: 0x0000062C
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// (set) Token: 0x06000043 RID: 67 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x17000009")]
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public float rotation
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{
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[Token(Token = "0x6000042")]
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[Address(RVA = "0x1211350", Offset = "0x1210350", VA = "0x181211350")]
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get
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{
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return 0f;
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}
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[Token(Token = "0x6000043")]
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[Address(RVA = "0x1211510", Offset = "0x1210510", VA = "0x181211510")]
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set
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{
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}
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}
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// Token: 0x06000044 RID: 68 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000044")]
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[Address(RVA = "0x1211160", Offset = "0x1210160", VA = "0x181211160")]
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public void MovePosition(Vector2 position)
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{
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}
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// Token: 0x06000045 RID: 69 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000045")]
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[Address(RVA = "0x12111A0", Offset = "0x12101A0", VA = "0x1812111A0")]
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public void MoveRotation(float angle)
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{
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}
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// Token: 0x06000046 RID: 70 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000046")]
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[Address(RVA = "0x12111A0", Offset = "0x12101A0", VA = "0x1812111A0")]
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[NativeMethod]
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private void MoveRotation_Angle(float angle)
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{
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}
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// Token: 0x1700000A RID: 10
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// (get) Token: 0x06000047 RID: 71 RVA: 0x00002444 File Offset: 0x00000644
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// (set) Token: 0x06000048 RID: 72 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x1700000A")]
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public Vector2 velocity
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{
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[Token(Token = "0x6000047")]
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[Address(RVA = "0x12113E0", Offset = "0x12103E0", VA = "0x1812113E0")]
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get
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{
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return default(Vector2);
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}
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[Token(Token = "0x6000048")]
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[Address(RVA = "0x12115B0", Offset = "0x12105B0", VA = "0x1812115B0")]
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set
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{
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}
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}
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// Token: 0x1700000B RID: 11
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// (get) Token: 0x06000049 RID: 73 RVA: 0x0000245C File Offset: 0x0000065C
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// (set) Token: 0x0600004A RID: 74 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x1700000B")]
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public float angularVelocity
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{
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[Token(Token = "0x6000049")]
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[Address(RVA = "0x12111F0", Offset = "0x12101F0", VA = "0x1812111F0")]
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get
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{
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return 0f;
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}
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[Token(Token = "0x600004A")]
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[Address(RVA = "0x1211430", Offset = "0x1210430", VA = "0x181211430")]
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set
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{
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}
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}
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// Token: 0x1700000C RID: 12
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// (get) Token: 0x0600004B RID: 75 RVA: 0x00002474 File Offset: 0x00000674
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[Token(Token = "0x1700000C")]
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public RigidbodyType2D bodyType
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{
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[Token(Token = "0x600004B")]
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[Address(RVA = "0x1211230", Offset = "0x1210230", VA = "0x181211230")]
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get
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{
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return RigidbodyType2D.Dynamic;
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}
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}
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// Token: 0x1700000D RID: 13
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// (get) Token: 0x0600004C RID: 76 RVA: 0x0000248C File Offset: 0x0000068C
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[Token(Token = "0x1700000D")]
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public bool isKinematic
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{
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[Token(Token = "0x600004C")]
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[Address(RVA = "0x1211270", Offset = "0x1210270", VA = "0x181211270")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x0600004D RID: 77 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x600004D")]
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[Address(RVA = "0x12110D0", Offset = "0x12100D0", VA = "0x1812110D0")]
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[ExcludeFromDocs]
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public void AddForce(Vector2 force)
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{
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}
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// Token: 0x0600004E RID: 78 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x600004E")]
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[Address(RVA = "0x1211080", Offset = "0x1210080", VA = "0x181211080")]
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public void AddForce(Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode)
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{
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}
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// Token: 0x0600004F RID: 79 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x600004F")]
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[Address(RVA = "0x12112B0", Offset = "0x12102B0", VA = "0x1812112B0")]
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private void get_position_Injected(out Vector2 ret)
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{
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}
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// Token: 0x06000050 RID: 80 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000050")]
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[Address(RVA = "0x1211480", Offset = "0x1210480", VA = "0x181211480")]
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private void set_position_Injected(ref Vector2 value)
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{
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}
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// Token: 0x06000051 RID: 81 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000051")]
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[Address(RVA = "0x1211110", Offset = "0x1210110", VA = "0x181211110")]
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private void MovePosition_Injected(ref Vector2 position)
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{
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}
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// Token: 0x06000052 RID: 82 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000052")]
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[Address(RVA = "0x1211390", Offset = "0x1210390", VA = "0x181211390")]
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private void get_velocity_Injected(out Vector2 ret)
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{
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}
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// Token: 0x06000053 RID: 83 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000053")]
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[Address(RVA = "0x1211560", Offset = "0x1210560", VA = "0x181211560")]
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private void set_velocity_Injected(ref Vector2 value)
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{
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}
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// Token: 0x06000054 RID: 84 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000054")]
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[Address(RVA = "0x1211020", Offset = "0x1210020", VA = "0x181211020")]
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private void AddForce_Injected(ref Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode)
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{
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}
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}
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}
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