26 lines
671 B
C#
26 lines
671 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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public class SubsystemDescriptor<TSubsystem> : SubsystemDescriptor where TSubsystem : Subsystem
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{
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// Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x2F7A590", Offset = "0x2F79590", VA = "0x182F7A590")]
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public TSubsystem Create()
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{
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return null;
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}
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// Token: 0x0600000B RID: 11 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x24D5600", Offset = "0x24D4600", VA = "0x1824D5600")]
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public SubsystemDescriptor()
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{
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}
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}
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}
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