Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

88 lines
2.3 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[UsedByNativeCode]
[StructLayout(0)]
public sealed class TreePrototype
{
// Token: 0x17000008 RID: 8
// (get) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
// (set) Token: 0x0600000E RID: 14 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x17000008")]
public GameObject prefab
{
[Token(Token = "0x600000D")]
[Address(RVA = "0xE71940", Offset = "0xE70940", VA = "0x180E71940")]
get
{
return null;
}
[Token(Token = "0x600000E")]
[Address(RVA = "0x415800", Offset = "0x414800", VA = "0x180415800")]
set
{
}
}
// Token: 0x17000009 RID: 9
// (get) Token: 0x0600000F RID: 15 RVA: 0x000020A0 File Offset: 0x000002A0
[Token(Token = "0x17000009")]
public float bendFactor
{
[Token(Token = "0x600000F")]
[Address(RVA = "0x11EA310", Offset = "0x11E9310", VA = "0x1811EA310")]
get
{
return 0f;
}
}
// Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000010")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public TreePrototype()
{
}
// Token: 0x06000011 RID: 17 RVA: 0x000020B8 File Offset: 0x000002B8
[Token(Token = "0x6000011")]
[Address(RVA = "0x11EA110", Offset = "0x11E9110", VA = "0x1811EA110", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000012 RID: 18 RVA: 0x000020D0 File Offset: 0x000002D0
[Token(Token = "0x6000012")]
[Address(RVA = "0x11EA300", Offset = "0x11E9300", VA = "0x1811EA300", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000013 RID: 19 RVA: 0x000020E8 File Offset: 0x000002E8
[Token(Token = "0x6000013")]
[Address(RVA = "0x11EA210", Offset = "0x11E9210", VA = "0x1811EA210")]
private bool Equals(TreePrototype other)
{
return default(bool);
}
// Token: 0x04000001 RID: 1
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000001")]
internal GameObject m_Prefab;
// Token: 0x04000002 RID: 2
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000002")]
internal float m_BendFactor;
}
}