31 lines
712 B
C#
31 lines
712 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.XR
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{
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// Token: 0x02000018 RID: 24
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[Token(Token = "0x2000018")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/XR/Subsystems/Meshing/XRMeshBindings.h")]
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public enum MeshGenerationStatus
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{
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// Token: 0x0400005F RID: 95
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[Token(Token = "0x400005F")]
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Success,
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// Token: 0x04000060 RID: 96
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[Token(Token = "0x4000060")]
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InvalidMeshId,
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// Token: 0x04000061 RID: 97
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[Token(Token = "0x4000061")]
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GenerationAlreadyInProgress,
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// Token: 0x04000062 RID: 98
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[Token(Token = "0x4000062")]
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Canceled,
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// Token: 0x04000063 RID: 99
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[Token(Token = "0x4000063")]
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UnknownError
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}
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}
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