Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/Demos/HitReactionTrigger.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

49 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using RootMotion.FinalIK;
using UnityEngine;
namespace RootMotion.Demos
{
// Token: 0x02000101 RID: 257
[Token(Token = "0x20000A4")]
public class HitReactionTrigger : MonoBehaviour
{
// Token: 0x06000735 RID: 1845 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000584")]
[Address(RVA = "0xE229B0", Offset = "0xE219B0", VA = "0x180E229B0")]
private void Update()
{
}
// Token: 0x06000736 RID: 1846 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000585")]
[Address(RVA = "0xE22910", Offset = "0xE21910", VA = "0x180E22910")]
private void OnGUI()
{
}
// Token: 0x06000737 RID: 1847 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000586")]
[Address(RVA = "0xA8E330", Offset = "0xA8D330", VA = "0x180A8E330")]
public HitReactionTrigger()
{
}
// Token: 0x04000736 RID: 1846
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40004B2")]
public HitReaction hitReaction;
// Token: 0x04000737 RID: 1847
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004B3")]
public float hitForce;
// Token: 0x04000738 RID: 1848
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40004B4")]
private string colliderName;
}
}