Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp-firstpass/RootMotion/FinalIK/ConstraintRotation.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

39 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RootMotion.FinalIK
{
// Token: 0x0200003C RID: 60
[Token(Token = "0x2000034")]
[Serializable]
public class ConstraintRotation : Constraint
{
// Token: 0x06000167 RID: 359 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000160")]
[Address(RVA = "0xA8ED30", Offset = "0xA8DD30", VA = "0x180A8ED30", Slot = "4")]
public override void UpdateConstraint()
{
}
// Token: 0x06000168 RID: 360 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000161")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ConstraintRotation()
{
}
// Token: 0x06000169 RID: 361 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000162")]
[Address(RVA = "0x493D90", Offset = "0x492D90", VA = "0x180493D90")]
public ConstraintRotation(Transform transform)
{
}
// Token: 0x04000149 RID: 329
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400010B")]
public Quaternion rotation;
}
}