39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RootMotion.FinalIK
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{
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// Token: 0x0200003C RID: 60
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[Token(Token = "0x2000034")]
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[Serializable]
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public class ConstraintRotation : Constraint
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{
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// Token: 0x06000167 RID: 359 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000160")]
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[Address(RVA = "0xA8ED30", Offset = "0xA8DD30", VA = "0x180A8ED30", Slot = "4")]
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public override void UpdateConstraint()
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{
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}
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// Token: 0x06000168 RID: 360 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000161")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public ConstraintRotation()
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{
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}
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// Token: 0x06000169 RID: 361 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000162")]
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[Address(RVA = "0x493D90", Offset = "0x492D90", VA = "0x180493D90")]
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public ConstraintRotation(Transform transform)
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{
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}
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// Token: 0x04000149 RID: 329
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400010B")]
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public Quaternion rotation;
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}
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}
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