Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/CameraRigPositionFollowing.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

43 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using RecRoom.Core;
using UnityEngine;
// Token: 0x02000293 RID: 659
[Token(Token = "0x2000293")]
public class CameraRigPositionFollowing : MonoBehaviour
{
// Token: 0x0600136E RID: 4974 RVA: 0x00051AA4 File Offset: 0x0004FCA4
[Token(Token = "0x600136E")]
[Address(RVA = "0x165B5B0", Offset = "0x165A5B0", VA = "0x18165B5B0")]
private void LateUpdate()
{
CameraRig instance = SingletonMonoBehaviour.ONCPNMDGGKG;
int num = 0;
if (instance != num)
{
Transform transform = base.transform;
Transform transform2 = SingletonMonoBehaviour.ONCPNMDGGKG.vrModeHmdCamera.transform;
Transform transform3 = SingletonMonoBehaviour.ONCPNMDGGKG.vrModeHmdCamera.transform;
Vector3 up = Vector3.up;
float num2;
if (num2 < 1f)
{
Vector3 up2 = Vector3.up;
}
Vector3 forward = Vector3.forward;
Transform transform4 = base.transform;
int num3 = 0;
Vector3 up3 = Vector3.up;
transform4.rotation = num3;
}
}
// Token: 0x0600136F RID: 4975 RVA: 0x00051B30 File Offset: 0x0004FD30
[Token(Token = "0x600136F")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public CameraRigPositionFollowing()
{
}
}